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Vernum

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  1. I would rather not have anything blurred on the character sheet, I like my screens and text sharp.
  2. Yes, I agree with rotgtie and for the other log informations reasons, here is a screen that represents a bit what I meant. I think it actually adds a bit to the game atmosphere. One of our soldier could hear some sounds coming from a direction but it could be a civilian or an alien or even a dog. If our soldier hurts an alien, the game could write something like bob hit an alien for 30 damage, his right arm is severely injured ( we now know that the alien has lost some accuracy)
  3. Would it be possible to have a battle log during ground combat to show how much damage we dealt to a unit, death of a unit, unit detected etc.. ? If against the idea of showing exact damage number maybe just show how effective was a shot against a target.
  4. My favorites games are: 1 xcom:tftd (i loved the big maps, it made it feel like my squads were really on an expedition) 2 Daggerfall (Best rpg imo, we could do anything we wanted in this game) 3 Privateer 4 Ultima Online (only before they added trammel etc..) 5 heroes of might and magic 2
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