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Langy

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Posts posted by Langy

  1. One thing you can do for the dropship design to make it more capable of fitting into a smaller footprint - which I agree is a good idea - is to have the wings rotate similar to the Osprey's wings when landed on a carrier. Just make it so the wings rotate prior to landing while the engine pods are in helicopter mode. The real Osprey can't do it, but it'd be a nice modification for the game.

     

  2. The things that seem to be off from that pic compared to the normal Xenopedia pics:

    A small black line should be stroked around the main picture.

    The background color is slightly off.

    There's one pixel of pure white in the orthographic projects to the side of the pic.

    The orthographic projections should have a slightly darker base color than the background.

    Unfortunately, I don't have access to photoshop at home any longer, and I doubt that work would be happy if I used their computers for this. I'd do it in GIMP except I can't figure out how to do the stroke the proper way in GIMP (I haven't really used it before), so... Hopefully my points will help whoever comes in and does it properly.

  3. You also have to make sure you give the sniper rifle to a character who has decent Accuracy; if they have crap Accuracy, no matter what weapon you give them they're gonna be crap (though a shotgun may still work if you play the 'run up to enemy and shoot them in the face from 1 foot away' game).

  4. I always felt that a 'the aliens have infiltrated this location and turned the humans against you' type mission would be good in a game like this, ie you have to attack a human base to kill humans and aliens who are working together. You'd probably want to do a palette-swap on some of the Xenonaut soldier images in order to create the enemy soldiers (maybe neat near-black jumpsuits instead of the blue uniforms), but that shouldn't be *too* difficult.

    Another option would be the Reaper Hive mission if someone can build up a few new tiles to go along with the ones already in the alien base set. Would work best if it was mixed with the military base terror attack set, such that you can have a military base filled to the brim with Reaper goo. Nasty.

    Finally, and this is a silly idea, assaulting a UFO in mid-air rather than trying to down it. Maybe you shoot at the UFO with missiles that, instead of warheads, have people in them. It makes total sense!

  5. The re-register on the forum is probably due to the change from the old forums to the new ones, not a crash per se.

    Hrm. Now that I think about it, I backed once on Kickstarter and once for the pre-alpha (the Kickstarter was definitely a donation intended to make the game More Awesome). I got my Steam key from the Kickstarter, I think. Maybe? Not entirely sure - looking at my email history, I selected 'no reward' and I don't see where the key came from. Or maybe I got it from a Humble Bundle or something; if I did I paid even more for this game.

    Try seeing if you have an account at Desura (the platform originally used for the alpha)?

    But yeah, great launch and totally worth my money, especially seeing the post-launch support!

  6. Honestly, I think removing the first name from display lists and replacing it with the callsign would probably work the best. Display the full name in the barracks, but elsewhere just use 'RNK. "Callsign" Last'. In the barracks, the callsign should be its own display line underneath the name, so you'd have something like:

    CPL. Joseph Jugashvili

    Callsign: Man of Steel

    Rename Soldier | Change Callsign

    Age....etc

    Alternatively:

    CPL. Joseph Jugashvili

    Rename Soldier

    Callsign: Man of Steel

    Change Callsign

    Age....etc

    And, of course, the callsign stuff would only appear if the soldier has earned a callsign.

  7. One thing I'd like is an indicator of what role the soldier had in the memorial wall - this would not only spiff it up with more (easy to add) detail, it would let the player see just how poorly he treats his Assault troopers (or to figure out which trooper he needs to replace, etc).

    If you do do the 'full detail information' section of the memorial wall that Theon just talked about, it would be nice to see a full mission or kill list.

  8. any transparent areas in the specified png file are ignored, and any non-transparent areas are processed according to the code in TilesetMask tags. In this case, the existing mask file for the built-in tilesets could probably be split into such individual per-tileset transparent masks, and we could get rid of the default.

    Thoughts?

    Not a bad idea at all. I'd make the per-tileset masks use an alpha-style weighting scheme; the closer to black the color value the higher the weight given to this tileset at that location. That way, you'd retain your random tileset per location idea while also allow easy modding interaction between two tilesets from separate mods that alter the same location.

  9. No video and no images? I mean I don't want finished graphics, but a wall of text is not that appealing...

    Especially when that wall of text includes a goodly number of grammatical errors in just the first few paragraphs.

    I'm waiting on the sidelines for this one until I start to see some kind of evidence that the guy can make anything even remotely decent and polished.

  10. Don't mean S/L within a mission. Just backup your save once in a while, e.g. in a .cmd file used to run the game, in case your tactic fails. A "critically bad" roll in a bad situation on imposiburu results in guaranteed total squad loss, and I'm not sure if the game can still be completed after TSL at all on top difficulty.

    So the only choice is save scumming (reload backup) or new game, there is no third option.

    Easily 3 out of 4 players in games like ADOM or DF have done it at least once anyway, just don't advertise it.

    In roguelike games, or in ironman mode here, any use of saves - even just one backup halfway through the game that you never even load - constitutes save scumming.

    edit: Since ironman isn't mandatory on max difficulty in EU, that's a non-issue actually.

    Save scumming has nothing to do with ironman or not. It's reloading a save after you fail in order to try and correct that mistake or try and alter what the random number generator will give you, like saving prior to a Council mission and then reloading until you get the rewards you're looking for.

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