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egorrishe

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  1. Yeah! It's not fair! But no to player To UFO! Once, in Phase 1, my 2 Condors (with basic weaponry) were cough up by 1 Alien's interceptor. I didn't even try to beat it manually. (Theoretically it's possible, but need a lot of practice). I was sure I'll lost my planes. And just press auto-resolve. I was so confused, when result was - my win! O_o I think it's not fair! When player don't know how to win manually, but auto-resolve - knows! I think it's a hack - and don't use it. P.S. Air game - is a pleasure! It has a perfect balance in X-Division! But, maybe, it's bcs I've never played neither vanilla, nor XCE
  2. Reading Xenopedia about Sebillian and this comment - it looks like Smoke grenade is useless against Sebillian. Well, maybe, they were designed so... But in reality, I found that Sebillian try to avoid to shoot through the smoke. And if I use 2 Smoke grenades at once - Sebillian even don't try to shoot. He prefer to overwatch. And looks like the same thing with robo enemies. So, Smoke grenade - is universal "shield" against all kind of enemies.
  3. Found bug: one way door. Attached 2 screenshots: 1st screenshot show, that soldier can go out the door. 2nd screenshot show, that soldier can't go back into the same door. Bug appear exactly with this door. Other are ok. Attached 2 save files: 1st with open door 2nd with door, before opening (just in case...) P.S. I don't think you should fix it. It's very-very rare (it's 1st time when I faced it, for hundreds of in-game hours). And bcs game is old enough. But you asked to notify about any bugs (in text hints on battle-load screen) - so I do it bug-one_way_door.sav bug-one_way_door_closed.sav
  4. Thank you, for reply! Hm, interesting, then in my case random was static - bcs each terror contain robo-enemies only
  5. I have a question. Here is someone said, that on 1st terror mission he has met "facehugger". I didn't saw any "facehugger" in first 3 months at all. (The highest difficulty). Is it ok?
  6. Thank you for a great mod! It's a big pleasure to play it! I have a question: is it a bug or a feature? If in the end of ground combat, any alien's weapon/shield equipped by xenonauts - it will NOT be shown on the battle result screen (in "Items Recovered" list). But, if I drop all caesan's mini-shields - they ALL will appear on result screen. While, if I drop all alien's weapons - ONLY FEW of them will appear on result screen. If it's not a bug - how does it work? Bcs when I have 4 equipped alien's weapons (2 of them were NOT used even for 1 shot) - and I drop them - only 1 weapon appear on result screen. Expected to see either 0, or 2, or 4 - but not 1. While ALL dropped caesan's mini-shields appear on result screen - even damaged. If it's not a bug, would be very good to notice about it in xenopedia. Or, at least, in hints between combats.
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