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paulgoodenough

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  1. Cheers Chris - really appreciate you getting back to me. With the content, i just reckon if possible stick something on the main menu as store pages etc require actively going back into steam to check. and mate, I love the game! As I say, these are just niggles. x
  2. Firstly, I really really love this game and think there's some brilliant improvements that really made me enjoy the game more thoroughly than ever before. However, here are some small areas of feedback - It gets samey - real samey. After a while you just want to skip combat missions because there's no variation. The grounded UFO is usually in one of a few places, and you get to 'know' how many aliens are going to be in and out of the ship - and how they react. I'd love to see some variance in level design and alien tactics - maybe they all swarm on one mission, maybe they sit back with snipers and you've got to use cover to rush them... maybe underwater levels, maybe levels atop a skyscraper where you've got to go up and down levels to clear out the block... Maybe there's a bomb or experiment on humans that gives a time imperative... these could be really cool things to add, and with the exception of underwater - would change the type of soldiers and weapons you need on the mission. - The alien base doors - truly annoying. They're super hard to see as they're the same colour as the walls, and the isometric view means that they (and others things) can be entirely obfuscated by the foreground items. I've wasted so much time just trying to walk around alien bases and find the doors/remaining aliens. Simple suggestion, can we have glowing edges or a flashing light on the doors? - Right/wrong tactics - I feel that there's a right and wrong way to play this game. I personally always use snipers and destroy them all from distance. It's kinda easy then. I never lose soldiers and the aliens accuracy means I rarely get hit. What about some flying creatures? Or mortar style attacks? I personally never seem to use the hi-ex or assault folks (never seems a need). Just snipers and rifles. - Changing difficulties. I've played through early release twice (more on that later) and I've got to about 20% of the way through, and i'm flying. I win every battle with ease - but I can't then change up the difficulty level and need to start again. Ouch - that's like 30-60 hours wasted... - To me, it's REALLY not clear that the game just 'stops' at 30% completion before I start playing. I know it's early access, but come on guys, stick that s*** on the homescreen in big letters. It's a real d move to expect people to go onto forums and store pages and find this stuff out. We all have busy lives and it wouldn't take long just to have that on the main screen and then people know. Also, I previously completed 30% on a former release, and then on update my save game didn't work anymore, so then I went through again, hoping for more than 30% of the game to be there on the new release, but it wasn't. It was in fact, the same again. Argh (yes yes I know I could have done some research, but surely it's easier to just make that super clear on the homescreen?) All in all though, one of my favourite ever games. The above (apart from difficulty and messaging the current level of completion of the game) would just elevate it greatly.
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