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alcari

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Posts posted by alcari

  1. The worst part is that unlike XCOM-1 you don't know which Alien is on which mission - that big ship could be building a base, or it could be preparing to invade yours or going in for a terror attack.

    Not quite true, but yeah, you only get the hyperspace decoder after you finish an alien base... which kind of defeats the purpose of using it to figure out if they're building a base or not :P

    BTW, loving the mod, kinda missing a high-tier aircraft like the marauder or fury, something that can fight a battleship (or at least catch it). Though this way is making me a lot more nervous than vanilla ;)

  2. As the title says. When I start ground combat, any ground combat, with any combination of troops in a Valkerie dropship, the game crashes at the loading screen with a BEX (buffer overflow) error. This doesn't happen if I do the same ground combat in any other transport ship.

    EDIT

    EDIT: savegame added

    https://dl.dropboxusercontent.com/u/285744/Valkerie%20gamecrash.sav

    Or else here. Hint "premium download" means "free download"

    http://bayfiles.net/file/1herE/keQm4u/Valkerie_gamecrash.sav

    EDIT 2:

    I just realized the NXT mod I installed might make this hard to check...

  3. For some reason, I can't start a mission with my men in a valkerie, the game simply crashes during load and throws a buffer overflow. Not sure if this is a vanilla bug or caused by NXT, but it can't hurt to report it here as well, right? ;)

    EDIT: savegame added

    https://dl.dropboxusercontent.com/u/285744/Valkerie%20gamecrash.sav

    Or else here. Hint "premium download" means "free download"

    http://bayfiles.net/file/1herE/keQm4u/Valkerie_gamecrash.sav

  4. Also lets you rescue stunned aliens from trigger-happy local forces.

    Sounds strange, but its true.

    Yeah, I don't blame the locals, but it's annoying as hell. You've finally Stunned your first commander, along comes some hick with a shotgun, and turns your valuable intel into a useless cadaver. :(

  5. 3) This game suffers a serious lack of a serious plane. You see: the Americans have already invented, built and flown a plane made to dogfight extraterrestrial aliens, You should consider adding this plane as a research option to supplant the MiG, while making the MiG a plane available by default. This would have the added benefit of making this game harder to lose due to one silly air combat mistake.

    CoughCoughFURYCoughCough. And between the Fortrot and the fury, we get several other heavy and light fighters.

    As for number 4, I really hated that saving TU mechanic, as it really encouraged passivity. Better to wait a full turn before moving, or you won't get your best TU availability. It felt more like they had a TU bar that would only fill up to 75%, and the other 25% next turn, assuming you did nothing.

  6. Like Waladil said, you need to go find the Alien Base in south africa.

    If you're not an X-Com veteran, you probably won't realize this is happening, because there is no information telling you so (it's in the works though). What happened is that a larger alien ship (landing ship, cruiser or up) constructed an alien base in the region, which is influencing the funding nation, causing you to lose standing and funding.

    The way to find is, ideally, having radar coverage of the region. Less ideally but more realistically, you have to overfly it with aircraft for a while. Several times in a row, until you find the base. It helps to use your chinook for this because it has a lot of fuel to stay on site. I have a spare just for finding bases outside my radar range.

    THEN, once the base is found, you can attack it. Capture the leader, grab a metric buttload of alloys and regain quite a bit of standing.

  7. I think the need for a "wow-factor" is one of the biggest problems with current videogames.

    Take your example, XCOM E:U. It certainly did have a wow-thing, with their "THIS is the alien!" in-your-face spining, posing camera shot. I liked it, sure. I also like how Call of duty has big showy setpiece fights. But the entertainment value wears off after 1 playthrough. I play call of duty for 6 hours, and then the campaign is done. I played XCOM for 10 hours and then it was over. I replayed it once with a pretty severe mod, but didn't even finish it. Big showyness doesn't make a game last a long time.

    Meanwhile, I must have logged over 100 hours on Xenonauts, because it has good gameplay. It has replayability. The entertainment comes from the gameplay itself, not from being handed a new bit of shiny every once in a while.

    The things I remember from XCOM E:U are the scripted events. That's fine, they were pretty good events. But the things I remember from xenonauts are during a nameless base defense mission, my 5 man group of reserves held back a flood of reapers with rockets and machineguns. That's also a good "event" and they're not limited to once-per-game, scripted events.

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