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Jozef

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Everything posted by Jozef

  1. - I thought it was in a TIP also, but yes, it wasn't clear to me that the text is talking about the unit being targeted by the overwatch, not the unit reacting. Now when I know what it means, it became clear. I am not native english speaker, that may be the problem, duno :). Or it might be missing something like: reaction fire "...from another unit". - I was trying to screenshot the TIP, but game shows only one tip on start, always:
  2. I have kinda related question. On at least 2 places (Tip on Reflexes and some tooltip I think, I don't remember) I noticed written that soldiers with lower Reflexes react first, while higher reflexes are more green. Am I missing something, or is it a bug?
  3. Thanks! Btw even full pillar maybe should not hide the alien, it doesn't feel right. I had 2 aliens hide behind 2 pillars near to each other, I was pretty surprised, when I discovered them :D. Also, I would expect this thing (screenshot) to be somewhat transparent, but it completely hides the alien.
  4. Here you go. It's not right before the event, but if you position Evan Clark at the spot and shoot the pump, he will get bugged. When I tried now, he got unconscious because of the smoke (last time he didn't), with no way to heal him, yet I can still select him in the list of soldiers at the top of the screen and give him move commands. At the spot on the ground, where he crouched, there are just lot of Destroyed Items, one of them blood spat looking (so I guess he is dead, alive and unconscious at the same time, heh). user_29-106.json
  5. I did an UFO mission and then another one without returning to the base. All soldiers have no ammo in primary weapons at the start. Especially since I have Laser weapons with regen, they should have been full. quick-722.json
  6. Pillar, when destroyed: - it looks like half-cover, but it interacts like full building (enemy behind it isn't visible and it blocks fire 100%) - it can't be destroyed any more than half-cover look
  7. After large explosion, soldier crouching in middle of it (survived with all items destroyed) got bugged: - he is invisible - he can be healed by Medkit to 100% HP user_30-107.json
  8. - in Soldier Screen select some order, let's say STR, it will sort correctly by STR - go to different section - return to Soldier Screen, STR is selected, but soldiers are not sorted by STR
  9. Soldier Screen remembers sort selection, but not actual order of the soldiers.
  10. It's caused by the rescued soldiers, only way to avoid crash is to abort mission with the 3 soldiers outside of the ship. In addition, after abort mission, the game continued fine, but... all MIA soldiers (even non-rescuees) came back alive with 0HP (except P.Williams, he arrived with full HP) and broken visuals - they only had heads, no bodies (in Armory) until Skyhawk returned to the base, when they got removed from the ship and after recovery, they were fixed.
  11. Killing last Cleaner agent triggers mission complete and game crashes on entering geoscape. output.logquick-64.json
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