Jump to content

flipflopguy

Members
  • Posts

    1
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by flipflopguy

  1. I've been thoroughly enjoying my play through so far. I'm not sure if it was intended or even if this is the correct term but the changes to the Tutorial and intro dialogues have resulted in a nice silent protagonist effect for the Commander. Really appreciated the hints at additional lore from cleaner interrogations and autopsies. So far I've just noticed three minor issues the new mechanics and lore. * Really minor personal niggle: In the training dialogue when the cleaners are approaching the base it feels a little off tone-wise when the Ops Officer Commands the Commander to deploy the troops. "Commander I advise that you deploy your troops so that we can evacuate...." may be better. * I also missed the text about leaving space for the rescued soldiers - I only had six to deploy so I wasn't penalized for it. ** Perhaps consider varying their equipment a tad if possible - handguns and SMGs suggesting being caught off guard. * I lost the VIP rescue mission because I moved my last soldier on to the Skyhawk before the VIP - poor VIP protection tactics I know - but I was surprised when the mission ended and we lifted off leaving one very confused VIP one square away from the chopper in an area cleared of enemies All that said - great fun. Thanks very much the hard work Devs.
×
×
  • Create New...