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Tom Pouce

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Everything posted by Tom Pouce

  1. Take your time to polish the game but is it possible to have images of some new features just to keep us waiting !
  2. I have reached the end of the content of stage 4 and I can't wait to test the final version. On the tactical aspect, I don't particularly have any comments to make other than on the precision of the enemies which sometimes seem to me to be excessive. For the rest, here are a few remarks out of order (some may not be feasible). Maps : The arrival of new maps is a good thing but some elements do not seem logical to me. After taking down a spaceship, when you arrive on the map, no element is damaged or destroyed. As if the ship seems to have landed gently without having destroyed anything in its path. Isn't it possible to have a ship embedded in a building or at least some decorative elements destroyed? Are urban maps planned with multi-story buildings ? To avoid repetition, it would be good to land in a place that is not always the same, the same for the location of the spaceship. And of course, I would love to see weather effects. Progression: The general balance of the game is good but becomes more complicated around day 110 where we very quickly find ourselves with enemies who are much better equipped and sometimes too aggressive. We find a balance around day 200 but between the two, the loss of a squad can mean game over. We are given the possibility of having soldiers in another base but I don't think anyone will do it because the cost is prohibitive. So it could be interesting to have to have small base only for radars, defense and planes. Air combat is more interesting. Even early aircraft can be used throughout the game in a missile carrier role. Thank you for no longer having to spend on each piece of equipment, it was pointless. The colossus armor is very nice and could be improved with a more precise grenade launcher than the basic version. In terms of the scenario, I was asked to capture an officer or an eternal (I forgot the name) and yet in no base did I have the opportunity to see him. Finally, the aspect on which I am the most critical is that of the graphics and the soundtrack. Wartales, which is a game of equivalent price, offers something more lively and less fixed. Same for the soundtrack where I don't have a musical theme that stands out the most. As if the work focuses mainly on the gameplay and a little less on the visual and sound design. I used google translate so there may be mistakes. Thanks again for all the works.
  3. Not really a bug but the ARES still have as thumbnail MARS writing on. Also, for a flying object, the sound should not be the same as the Mars ? (maybe this is planned for Milestone 5)
  4. I'm sorry but I find the enemy way to accurate in his shots even from full cover and I only play at normal level. I found the game more balanced in the previous version. There I just lost everything against enemies who eliminated me by being at the other end of the map with too advanced equipment.
  5. How can you where an enemy is when you didn't no at first they are here ?
  6. I don't understand, sometimes the enemy acts as if he knows our exact position. Is that possible ? Thanks
  7. Walking behind an enemy, and instantly turns around and kills me with a reflex shot. How is it possible ? Thanks
  8. Sometimes when an alien shoot on a element, 3D object stay in the air. Also, is its possible to fix the french version of "next soldier" with the "n" alone in the button.
  9. I agree with several points raised. Once the cleaners are eliminated, the game seems to revolve around a somewhat similar loop in terms of mission. We could perhaps find intelligence capture or capture an alien VIP to obtain information and not just go to crash sites. At the air level, the game is more difficult given the price of planes and weapons. I understand the benefit of paying for weapons individually, but that seems excessive to me for missiles. Seeing civilians trying to enter a ship with a shotgun makes me laugh. If there are things I would like to see, it would be an improvement to the stun stick and a little more variety in terms of music. I can't wait to see what happens next and test the Gemini plane with the fusion cannons. I wrote this post using google translate so I hope everything is understandable.
  10. Well, the question is pretty simple, is it possible to recover a lost region ?
  11. First time I had to play an ambush mission, I clicked on the button without knowing that this would launch the mission (french translation was a bit confusing). Maybe it would be better to rename the end turn button with something like "Ready for ambush" or someting else just to be sure that players don't think it's a regular mission. Or the simplest would be to have additional information when the mission is announced on the worldmap with the type of mission (ambush, vip, etc.).
  12. Sometimes when I when to use grenades or flash (smoke etc), this shows a percentage of 0% for no reason. The only way to get rid of the bug is to save and return to the game.
  13. Thanks for the update and all the work .I haven't seen any responses regarding the request to add new music. You can feel the loop very quickly. I can't wait to test 2 when it will be fully ready !
  14. Thank you for the nice upgrade. I hope this feature doesn't make budget management too difficult.
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