I have reached the end of the content of stage 4 and I can't wait to test the final version.
On the tactical aspect, I don't particularly have any comments to make other than on the precision of the enemies which sometimes seem to me to be excessive. For the rest, here are a few remarks out of order (some may not be feasible).
Maps : The arrival of new maps is a good thing but some elements do not seem logical to me. After taking down a spaceship, when you arrive on the map, no element is damaged or destroyed. As if the ship seems to have landed gently without having destroyed anything in its path. Isn't it possible to have a ship embedded in a building or at least some decorative elements destroyed? Are urban maps planned with multi-story buildings ? To avoid repetition, it would be good to land in a place that is not always the same, the same for the location of the spaceship. And of course, I would love to see weather effects.
Progression: The general balance of the game is good but becomes more complicated around day 110 where we very quickly find ourselves with enemies who are much better equipped and sometimes too aggressive. We find a balance around day 200 but between the two, the loss of a squad can mean game over.
We are given the possibility of having soldiers in another base but I don't think anyone will do it because the cost is prohibitive. So it could be interesting to have to have small base only for radars, defense and planes.
Air combat is more interesting. Even early aircraft can be used throughout the game in a missile carrier role. Thank you for no longer having to spend on each piece of equipment, it was pointless.
The colossus armor is very nice and could be improved with a more precise grenade launcher than the basic version.
In terms of the scenario, I was asked to capture an officer or an eternal (I forgot the name) and yet in no base did I have the opportunity to see him.
Finally, the aspect on which I am the most critical is that of the graphics and the soundtrack. Wartales, which is a game of equivalent price, offers something more lively and less fixed. Same for the soundtrack where I don't have a musical theme that stands out the most.
As if the work focuses mainly on the gameplay and a little less on the visual and sound design.
I used google translate so there may be mistakes. Thanks again for all the works.