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ComradeCpt

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  1. My Xenonauts 2 strat is the exact same as mine in 1, charge forth, for I can always easily replace the casualties. I never even knew the Aliens would disappear once the time runs out as my rush strat would always grab 10/10 by the time the turn limit hit. So I believe that the issue is the lacking strategies. I also do believe that changing missions to kill everything is also a mistake, perhaps the addition of differing types of missions? To add more variations of 'kill all xenos' and add a new type of mission like 'survive for X turns' Like a defend VIP like a president (linked to increasing funding/decreasing panic or vice versa, get control of bodyguards and the president defend for X turns, and after the threshold, the xenonauts arrive to push back?), Defend critical infrastructure like a highway or a military base (survive but minimize destruction), Help an intelligence agency kill Cleaners (kill em all with friends), Capture Cleaner supply convoy for resources (capture mission within X turns)
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