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Kouki

Development Team
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Posts posted by Kouki

  1. On 12/24/2024 at 1:28 AM, pwd said:

    Went back to the start of the raid, and this time it happened on the first turn.

    Went back to the earliest save. The base attack didn't occur, but a terror attack did. This time it happened on the first alien turn.

    Perhaps it is related to something that only starts happening around day 160 (or whatever it is in the save.

    Does the game still crash after the 5.5 update?

  2. On 12/22/2024 at 5:40 PM, Skitso said:

    Here's a save before and after a crash site mission. No OP cost for raiding a delegated UFO.

    user_day_28_crash_site_manual_save-1.json 2.34 MB · 0 downloads

    auto_strategy_before_combat-30.json 465.18 kB · 0 downloads

    Thanks for the bug report! Yeah, we're looking to fix this issue as soon as the team gets back from holiday (The entire team is back on Jan 6)

  3. On 12/22/2024 at 4:27 PM, Damnrandomname said:

    The game 100% crashes when loading up the tactical map on a shot down harvester. It is the first time I used the pegasus drop ship!

    I could not reproduce this CTD with the very next shot down ship (which is positive for my play trought). It was not a harvester this btw.

    bug_report_2024-12-22-08h59_wn_5.4.0_unhandled_exception.zip 993 B · 0 downloads bug_report_2024-12-22-09h02_wn_5.4.0_unhandled_exception.zip 4.89 MB · 0 downloads bug_report_2024-12-22-09h04_wn_5.4.0_unhandled_exception.zip 5.05 MB · 0 downloads

    Thanks for the bug report! We're aware of this issue and intend on getting it fixed as soon as the team is back from the holidays!

  4. On 12/22/2024 at 2:07 AM, John111122233 said:

    hi the new colossus armour, wont allow spare ammo clips for the gauss..  the armour doesnt seem that good, one shot is still enough to almost kill it from aliens..  maybe a built in shield would help

    Strange, the colossus armour should allow for Machine gun type ammo on it. Can you hand over the save file so I can take a look? Thanks

    The armour is indeed a bit weaker than it used to be (used to be better than vanguard armour, and comes later in the tech tree), but I suggest posting that in the discussions part of the forum as that is related to balance, rather than bugs in the game.

  5. On 12/21/2024 at 2:41 PM, ih8nixon said:

    Second UOO-1 mission. Ending the turn will cause a reaction shot that destroys an object and causes a CTD.

    Had another instance of this crash using this save trying to advance the mission. Moved the shooter that causes the crash before ending round to prevent him from shooting the object. A reaction shot from one of the ARES with a fusion cannon destroyed the same type of object but in a different part of the map causing a CTD. Forgot to make a manual copy of that save.

    bug_report_2024-12-20-23h38_gc_5.4.0_unhandled_exception.zip 12.34 MB · 0 downloads user_day_324_uoo_1_bridge_assault_react_ctd-10.json 3.74 MB · 1 download

    Thanks for the report, does the save still keep crashing after the 5.5 update?

  6. On 12/22/2024 at 1:51 AM, Herr Kodax said:

    As soon as I end my turn, the 'enemy turn' message keeps flashing forever. I'm attaching the save file.

     

    Edit: If it helps, the reason that bug would occur was because a symbiote had spawned in the same tile with a mantid. Soon as I threw a satchel and got rid of the symbiote, the enemy turn would flow as usual. 

    auto_groundcombat_turn_4_end-232.json 2.54 MB · 0 downloads

    Thanks, we'll look into this and get it fixed

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