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Posts posted by Kouki
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On 2/13/2025 at 8:31 AM, Sagris said:
This is suppose to be in Xenonauts 2 bug reports.
I'm on Day 51, have a 184 op points and cannot spend them. Any time I try to recruit a supporter or eliminate infiltrator the corresponding sound plays, but nothing happens. Also I spent 200 op points on raising funds and nothing happened with that as well. I bought the raising funds within 2 days of buying it the first time.
Save is included.
bug_report_2025-02-12-19h24_st_5.9.0_user_f11.zip 5.51 MB · 0 downloads
On 2/14/2025 at 5:47 AM, Sagris said:Could a mod move this to the Xenonauts 2 bug forum? Apologize for posting this in the wrong bug thread.
Sorry for the very late response, but I'm replying here just in case as this bug has been fixed for quite a while now. I'm also moving this to the appropriate sub forum.
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On 2/16/2025 at 7:15 AM, Poephoofd said:
I can't get past this. Starting auto resolve or manual UFO battle or ground mission, all crash the game. The problems begin after a successful ground mission. Before the battles/missions, the Stealth Suit research was completed but was not shown on the Engineering list, although there were plenty of resources. Then I know it is just a matter of time before the game crashes
bug_report_2025-02-15-14h42_st_5.10.0_unhandled_exception_2.zip 5.95 MB · 0 downloads bug_report_2025-02-15-14h42_st_5.10.0_unhandled_exception_1.zip 5.94 MB · 0 downloads bug_report_2025-02-15-14h42_st_5.10.0_unhandled_exception.zip 5.93 MB · 0 downloads bug_report_2025-02-15-14h36_st_5.10.0_unhandled_exception_1.zip 5.52 MB · 0 downloads bug_report_2025-02-15-14h36_st_5.10.0_unhandled_exception.zip 5.51 MB · 0 downloads bug_report_2025-02-15-14h33_st_5.10.0_unhandled_exception_1.zip 5.76 MB · 0 downloads bug_report_2025-02-15-14h33_st_5.10.0_unhandled_exception.zip 5.75 MB · 0 downloads bug_report_2025-02-15-14h29_st_5.10.0_unhandled_exception_1.zip 9.65 MB · 0 downloads bug_report_2025-02-15-14h29_st_5.10.0_unhandled_exception.zip 9.64 MB · 0 downloads bug_report_2025-02-15-14h21_st_5.10.0_unhandled_exception.zip 10.76 MB · 0 downloads bug_report_2025-02-15-14h10_st_5.10.0_unhandled_exception_1.zip 10.75 MB · 0 downloads bug_report_2025-02-15-14h10_st_5.10.0_unhandled_exception.zip 10.75 MB · 0 downloads bug_report_2025-02-15-14h04_st_5.10.0_unhandled_exception_1.zip 10.77 MB · 0 downloads bug_report_2025-02-15-14h04_st_5.10.0_unhandled_exception.zip 10.77 MB · 0 downloads
Hey there, very late reply but this bug should be fixed on the latest version of the game. This should also be on Xenonauts 2's bug report section, rather than X1, so I'm moving it there
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On 4/6/2025 at 5:57 AM, Stormaggeddon said:
I am in fact oblivious, and it had been opening the zip in a file in the background. Here it is
bug_report_2025-04-05-15h14_gc_5.15.0_unhandled_exception_0.zip 9.87 MB · 0 downloads
Hey there, just wanted to let you know that we've already fixed this bug. I'm also moving this thread to the appropriate sub forum (xenonauts 2 bug reports)
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On 4/17/2025 at 5:48 PM, gG-Unknown said:
Soldier standing on the Roof, I select him, then the selector is visible on the different floor is intended ?
It is hard to belive.
Ah well, asked Chris about it and to be more accurate, while it's not necessarily the intended effect, we're leaving that in place for now as it also helps the player identify where the currently selected soldier is without having to change camera layers. We might change it in the future though, depending on community feedback, etc.
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On 4/19/2025 at 12:14 AM, Erydian said:
Thanks for the report! We're aware of this crash and we're working on getting this fixed asap
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On 4/18/2025 at 9:58 AM, Melee said:
Description: Soldier image is not updated to newly assigned armor for unassigned soldier.
What Happened: I transferred a batch of soldiers to a new base who had loadouts assigned containing weapons and armor that only exists at the former base. Adjusting their assigned loadout and equipment at the new base, for the loadout containing warden armor the soldier image armor does not change when tactical armor is selected.Ah, nice catch. We'll get this fixed, thanks!
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On 4/18/2025 at 6:46 AM, Melee said:
Thanks, will bring this up with the rest of the team
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3 minutes ago, AndreiK said:
I see
thanks! I was thinking lauching uoo would trigger a sort of endgame scenario, final tactical missions
No problem! The UOO line doesn't trigger the final missions, but it does progress the campaign's story. Let us know if you encounter any other problems in the future!
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On 4/18/2025 at 12:42 AM, Danny Poppe said:
Thanks for the bug report! Can you tell us what happened prior to the crash?
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On 4/19/2025 at 2:26 PM, goglges said:
Thanks for the bug report. This is a bit strange as we've made a fix that should address this specific crash, I was also unable to repro the crash on my end. Will bring this up with the rest of the team and see what they think
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On 4/18/2025 at 1:26 AM, Volbunbo said:
At this point, the crash occurs even after reloading and the game just crashed on me during load - this time with the red exclamation mark on the logo, however.
bug_report_2025-04-17-19h22_gc_5.26.0_unhandled_exception_0.zip 9.81 MB · 0 downloads
Thanks for the bug reports! I'm still unable to reproduce the crash unfortunately, but we'll give this another look.
Btw, can you try switching to experimental and see if you can continue your campaign there? If you experience another crash, the experimental branch has more detailed logging that'll help us find what's causing the issue. -
On 4/18/2025 at 4:34 AM, skaianDestiny said:
Despite having done the two UOO-1 story missions, I still have them listed as objectives.
bug_report_2025-04-17-16h26_st_5.26.0_user_f11_0.zip 28.06 MB · 0 downloads
Thanks, we'll get it fixed
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On 4/19/2025 at 8:19 AM, Melee said:
Description: m5.27.0 crashes to desktop loading m5.26.0 tactical saves at 90%.
Further Info: m5.26.0 Geoscape saves load. m5.25.2 tactical saves load.
bug_report_2025-04-18-20h15_wn_5.27.0_unhandled_exception_0.zip 7.25 MB · 0 downloads crash_info.html 977 B · 0 downloads crash_info.json 628 B · 0 downloads
bug_report_2025-04-18-20h25_wn_5.27.0_unhandled_exception_0.zip 7.43 MB · 0 downloads crash_info.html 977 B · 0 downloads crash_info.json 628 B · 0 downloads
output.log 7.56 MB · 0 downloads output.log.1 10 MB · 0 downloads output.log.2 10 MB · 0 downloads output.log.3 10 MB · 0 downloads output.log.4 10 MB · 0 downloads output.log.5 10 MB · 0 downloads resolve_layers.log 5.94 MB · 0 downloads
Thanks, we'll take a look
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On 4/20/2025 at 11:16 PM, gG-Unknown said:
I have reported a bug :
then you fixed it, almost.
Current behaviour :
Mouse over enemy to get hit chance. OK
Press C-key to get bonus. Hit chance AND list of bonuses is updated. OK
Press C-key again, so soldier stand up, crouch bonus is removed from the list of bonuses, but hit chance do not change. Wrong
FIX: On every position change (up or down), the Hit chance AND list of bonuses have to be both fully updated.
Ah, woops. Thanks, we'll get it fixed
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On 4/20/2025 at 8:28 PM, Feetwet said:
Started a new campaign when milestone 5 stable was released. Can’t get the last mission to unlock. It’s day 631, no alien activity for the last 3 funding cycles. Only ever got 1 battleship. On 5.26 currently.
though I will say the inactivity does make it feel like I defeated the invasion!
Thanks for the report. Can you send us a save file of the campaign so we can take a look?
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18 hours ago, AndreiK said:
Hello, is it possible to check my geo Save? I also haven't seen a Battleship UFO, currently on 437 day.
Started campaign at 5.25.1 Stable.
Looks like you haven't done the uoo missions yet when I loaded your save. It should unlock after those missions are done
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On 4/21/2025 at 11:00 AM, Melee said:
Description: 4th paragraph, second sentence - extra "began".
What happened: "Hoping to establish further contact with the aliens, EXDEF began the vast job of constructing the gateway began almost immediately."
Further Information: Also, it isn't obvious "Cleaner Device (Plot)" research item is "Quantum Teleportation research" objective.
Thanks, we'll get it fixed
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12 hours ago, asdfcyber said:
The restaurant building seems to have some broken fog of war on the internal walls:
A save reload does not fix this.
user_day_111_terror_site_manual_save_3-18.json 2.81 MB · 0 downloads
Thanks for the report! This is a known issue that's been a thorn on our side for a while, we've made a fix for it but I'm not sure if it'll come with the next patch or with milestone 6
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48 minutes ago, Volbunbo said:
This occurs regularly. I had it happen during an Observer UFO mission and this was during a Terror Site mission.
I observe a friendly going somewhere and I think the crash happens when he chooses another action for the turn or when the next friendly is selected. When I reload it worked 100% of times so far in v5.26.
Have to switch from Discord to forums because bug report file sizes are getting too big
bug_report_2025-04-16-09h15_gc_5.26.0_unhandled_exception_0.zip 11 MB · 0 downloads
Thanks for taking the time to post a bug report, we'll get this one fixed asap.
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13 minutes ago, APXAHrEJL said:
I sent a squad on a terror mission and the game crashed.
Thanks for the report, we'll take a look and see what's going on
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Character's Reflexes dropped permanently
in Xenonauts-2 Bug Reports
Posted
This should be fixed now, also moving this to the X2 bug report sub forum