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Kouki

Development Team
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Posts posted by Kouki

  1. On 5/2/2026 at 6:18 PM, Matsu said:

    Hello there, thanks for the report! This is a known issue that is fixed in 7.22 I think, you can try switching over to the experimental branch but there's a chance the map might've changed (which will cause the save to fail)

  2. On 5/3/2026 at 12:41 AM, Shotcrete said:

    This symbiote was still animating despite being dead.

    bug_report_2026-05-01-20h59_gc_7.22.1_user_f11.zip 20.78 MB · 0 downloads image.thumb.jpeg.d23b105941243e2f1e605436ab190f16.jpeg

    Thanks as always for these reports ! Can you remember how the symbiote died? Did it die on the enemy turn? Was it from bleed damage? There was a bug with the servitors bugging out as well when they die from bleed damage. Unfortunately this is pretty hard to pin down without reproduction steps as loading saves generally fixes the visual issue.

  3. On 5/3/2026 at 5:11 AM, KPTenshi said:

    I loaded an autosave of an UFO interception. It loaded into geoscape with my Gemini/Phantom/Phantom squadron tailing a cruiser with 2 defenders. I clicked on the squadron and then clicked "engage tailed UFO" which immediately crashed the game.
    Repeated the same thing later that day and no crash happened

    bug_report_2026-05-02-19h48_st_7.21.5_unhandled_exception.zip 12.02 MB · 0 downloads

    Thanks for the report! I can't reproduce the crash either, we'll look into it

    EDIT: Btw it looks like you have an old save there (day 210 manual save). We suggest deleting it as it's an old save that's no longer compatible with the game

  4. On 5/3/2026 at 5:43 AM, Shotcrete said:

    1. Open a door

    2. Place soldier in the corner formed by the wall and the open door

    3. Move through doorway

    4. Soldier closes door, moves 1 square, then moves through the closed door.

     

    This is the setup

    image.thumb.jpeg.fb5d31c3d2fd21e4a494664478805148.jpeg

    Phasing through door

    image.thumb.jpeg.1f93d5b9cae5af498c1b3d85ec912580.jpeg

    Movement is complete, door is closed.

    image.thumb.jpeg.7dc12dcc9cbf08e3e4ba485f6fffb958.jpeg

     

    Same deal in the opposite direction.

    image.thumb.jpeg.cfa3fdc3a7c899df8e7b5d4df88f1925.jpeg

    Yeah, this is a known issue with the way the doors are currently implemented, but not really a bug as this is the current intended behaviour. Units are generally allowed to pass through the door when moving in the direction it opens/closes. It's not ideal but not allowing it would make moving in the tile you've shown very clunky as they would need to go around the door 

  5. On 5/2/2026 at 11:14 AM, avn_ginger said:
    • Description:  During load of savegame, at 90% game crashes to desktop.
    • What Happened:  After successfully starting the game, I clicked "Continue".  The game transitions to the loading screen, the progress bar reaches 90%, pauses, then crashes to desktop. 
      • 2nd attempt to load savegame using "Continue" resulted in the same crash. 
      • Loaded the savegame from 1 turn before, same crash to desktop. 
      • Loaded a savegame from multiple turns before, same crash. 
      • Validated installation files, no errors found.  Attempted savegame load again, same crash. 
      • NVidia drivers found out of date in NVidia App.  Driver updated (clean install), save game reload attempted again, same crash.  
      • Loaded "Before mission savegame", loaded successfully.  Started mission successfully.  Then attempted again to load inital savegame, same crash
      • Loaded a "Manual savegame" from turns before, same crash
      • Loaded savegame immediately after previously mentioned "Before mission savegame", same crash
      • Elected to load "Before mission savegame" and run the mission again.

     

    • Further Information:
      • No mods were used or were ever installed.
      • dxdiag attached

     

    bug_report_2026-05-01-21h19_lo_7.21.5_unhandled_exception.zip 13.29 MB · 1 download bug_report_2026-05-01-21h35_lo_7.21.5_unhandled_exception.zip 13.29 MB · 0 downloads bug_report_2026-05-01-21h37_lo_7.21.5_unhandled_exception.zip 13.29 MB · 0 downloads bug_report_2026-05-01-21h42_lo_7.21.5_unhandled_exception.zip 13.29 MB · 0 downloads bug_report_2026-05-01-21h43_lo_7.21.5_unhandled_exception.zip 13.29 MB · 0 downloads .migration 186 B · 0 downloads crash_info.html 1.38 kB · 0 downloads crash_info.json 1.04 kB · 0 downloads user_day_276_crash_site_manual_save-79.json 3.91 MB · 0 downloads bug_report_2026-05-01-21h59_lo_7.21.5_unhandled_exception.zip 13.29 MB · 0 downloads bug_report_2026-05-01-22h01_lo_7.21.5_unhandled_exception.zip 13.29 MB · 0 downloads bug_report_2026-05-01-22h04_lo_7.21.5_unhandled_exception.zip 13.29 MB · 0 downloads bug_report_2026-05-01-22h05_lo_7.21.5_unhandled_exception.zip 15.5 MB · 0 downloads DxDiag.txt 126.88 kB · 0 downloads

    Thanks for taking the time to post a bug report! It looks like the crash is happening due to a change on the map, causing the loading of the save to fail. Unfortunately the only fix for this is to restart the gc mission.

    To clarify, by
     

    Quote

    Loaded "Before mission savegame", loaded successfully.  Started mission successfully.  Then attempted again to load inital savegame, same crash

    this means, you loaded the before mission autosave, then once loaded in you tried to load the older gc save that's been crashing right?

  6. On 5/2/2026 at 12:39 PM, MABman said:

    Loading a game file I saved last night crashes the game at 90%, even going back several autosaves. The save is in the middle of a tactical mission, I cannot seem to get any version of my save game to load, which is quite infuriating.

    Thanks for taking the time to register and post a bug report! Does the game generate a crash report .zip when you relaunch the game? If so, can you send said file to us? We'll need to the logs/saves to figure out what's causing the crash to happen

  7. On 5/2/2026 at 12:27 AM, Shotcrete said:

    I remember this mechanic from Xenonauts 1 and I hated it, cruise for 6 hours no problem, but run out of fuel after 6 seconds of air combat.

     

    image.thumb.png.abda69a800abc56bab4b44b21af32482.png

    Ah, this used to be present up until around milestone 6 or so? I can't remember exactly, but it was removed not too recently and replaced with the UFO jump timer iirc. We'll fix the tooltip

  8. On 5/3/2026 at 5:50 AM, Shotcrete said:

    Some strange behaviour if you tell your aircraft to retreat when they are already beyond the boundary.
    image.thumb.jpeg.a58462fd2cee42173cc6eab0b75a1734.jpeg

     

    On 5/3/2026 at 3:45 PM, Shotcrete said:

    On a related note, it's annoying that interceptors that have retreated from Air Combat continue tailing the target back on the Geoscape, instead of heading back to base by default.

    Thanks, we'll look into it.

    As for the tailing aircraft, I'll bring this up. Though adding it in might come at a much later patch

  9. On 5/4/2026 at 3:09 AM, DeusXLondon said:

    I'm having the same problem, all my saves are gone since the patch, after 62 hours playing and got to day 245. I'm playing on Nvidia Geforce Now.

     

    I started a new campaign that seemed to save and load ok in the game session, but when I left and came back a few hours later, my load game list of saves is empty again, so the new campaign has also disappeared. This makes the game unplayable, if progress isn't saved.

     

    Any suggestions?

    DX

    I'll have to ask our programmers as I'm not sure how the save migration affects when you're streaming games.

  10. On 5/1/2026 at 10:27 PM, Bald-boy said:

    When I press Load game from the start screen, none are present. The game then freezes and crashes a bit later.

    I have attached my saved games and the bug reports.

    91 hours played. No mods installed ever. Please help me get my saved games back.

    saves and bugreports.zip 112.18 MB · 2 downloads

    Hello, just to clarify, were you able to move your saves to the new save location? If not, you can find this by clicking "Local Folder" in the Main Menu. if you haven't pasted your saves to the new location, then this is quite likely to solve your problem.

    As for the crashes, it looks like the crash report was from 7.19.2 and the last save loaded was a ground combat save. If you updated your game to the most recent version of the game, then loading a strategy save (before combat autosave, etc) will most likely prevent the game from crashing and will allow you to continue your campaign.

  11. 18 hours ago, Shotcrete said:

    I managed to delay a retaliation on an under-defended base until interceptor reinforcements could arrive by repeatedly engaging the UFO with an (unarmed and heavily damaged) MiG and simply avoiding the UFO in air combat until the jump timer times out. Each time my interceptor remained at the engagement location on the Geoscape, and the retaliation UFO jumped some distance away from my base, ready to be re-engaged.

    I suggest that for base attacks, the UFO should jump sideways such that they are the same distance from the base, or, if they are already within jump distance, right on top of the target base.

    Hah -  this is pretty clever. Yeah, it is a pretty exploitable mechanic, will bring this up with the rest of the team

    • Like 1
  12. 6 hours ago, Shotcrete said:

    Electroshock grenades stun biological entities, preserving their inventory (I assume, I haven't actually seen it). But I took out an Andron with an electroshock grenade and it seems to have destroyed the corpse/items. Yes, it's an "explosion" but I don't think it should destroy items.

    Yup, this is a bug we're aware of and intend to get fixed in a future. Thanks as always for the reports!

  13. 3 hours ago, emanil said:

    when warping out of fist uoo ground combat mission system goes to 87% and crashes tried with mods on and off still cant get passed this crash

    Thanks for taking the time to post a bug report! The game usually generates a bug report file when the game crashes in the .zip format. Can you send us the file so we can give it a look? The file can be located by clicking on "Local Folder" in the Main Menu of the game. It will take you to the Save folder, which is in the same directory as the .zip bug report file, in a folder named BugReports. The new directory location is LocalLow/Goldhawk Interactive/Xenonauts 2/BugReports

  14. On 5/3/2026 at 1:55 PM, Shotcrete said:

    In the armory, Stalker Armor doesn't change the sprite when equipped. Also, I imagine this is intended, but regular Tactical armor can't equip the jetpack?

    image.thumb.jpeg.e696e917e5bfb603c08621441b645131.jpeg

    Thanks for the report! When was this campaign made? The jetpack not showing in Armory is already fixed I think, but it will keep being bugged out if the campaign was started on an earlier version of the game. As for the jetpack not being usable in tactical, I'll bring this up with the team!

  15. 3 hours ago, Shotcrete said:

    The Damage Randomisation tooltip says that explosions aren't random, but sometimes grenades explode Sectons, and sometimes they don't. So either the tooltip is wrong, or the damage calculation is.

    image.png.c5fc55153598d4ae213d011e043228a3.png

    Explosive weapons have damage fall off, so if an enemy is further from the center of the explosion, they take less damage, maybe this is why they don't always die? Sectons also have different hp and armour values depending on the type of secton. Or do you mean that damage gets randomised regardless of the distance from the damaged enemy?

    Btw, thanks for taking the time to post these reports! While tooltips are a rather minor fix, fixing these helps a lot in making sure players don't get the wrong information when reading said tooltip!

  16. 5 hours ago, Aymes said:

    Nevermind. I just got in another mission and my soldier fired a reaction shot and then the game crashed.

    No crashes in the Geoscape though.

    Thanks for the update! Good to know it doesn't crash in geoscape. Did the game generate a bug report file when you last crashed? If so, can you send it to us so we can take a look?

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