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Posts posted by Kouki
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On 1/4/2025 at 10:42 PM, Xeferah said:
If you lose an aircraft it will be replaced in 10 days. However, the first time you select that aircraft to be replaced, it lists the costs as 30K (instead of 200K). The moment you select a different aircraft, this value is gone and it will cost 200K again. I have not found a way to get the cost of 30K back, except reloading the game from directly after the combat that lost me my aircraft. See screenshot.
This is only a visual bug, the actual cost is still 200K, even though the game says 30K. See second screenshot. Save file added.auto_strategy_after_intercept-116.json
Thanks for the bug report, the save was very much helpful. We'll look into it and get it fixed
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On 1/4/2025 at 10:43 PM, Xeferah said:
As the title says. Both save file and crash report added.bug_report_2025-01-04-15h42_wn_5.5.0_unhandled_exception.zipauto_strategy_before_combat-119.json
Thanks for the bug report! We'll look into it and get it fixed
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On 1/5/2025 at 12:26 AM, WhoCares said:
Yup, this is a known issue and we're working towards getting it fixed!
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On 1/5/2025 at 3:06 AM, Rakiii said:
I was dealing up to 200% weapon damage instead of 150%.
Thanks for the report! Do you have a save when this happened? We can load the save and disable the seed re-roll so we can verify if this is indeed the case (will help us save time over trying to reproduce things on our own)
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On 1/5/2025 at 5:39 AM, Maering said:
bug_report_2025-01-04-22h38_wn_5.5.0_unhandled_exception.zipFor some reason, the previous folder was almost empty. Here is a second crash report for the same site/mission
Thanks for the bug report! We'll look into it and get it fixed
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18 hours ago, Xeferah said:
On this map there is a pathing issue. I cannot get on top of those containers, even though there is a ladder. Save file added.
user_day_167_crash_site_pathing-36.json 3.64 MB · 0 downloads
Thanks for the report, we'll give this a look and see what's causing it to happen
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16 hours ago, pwd said:
Yup, this is indeed intended. The transparent doors are a feature that gives your soldiers some cover while inside the pegasus, while seeing the enemy units outside. It'll also act as an unintentional nerf if the pegasus doors blocked vision when you could see outside normally w/ the dragonfly and skyhawk.
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4 hours ago, svidangel said:
Unsure if actual bug, but do robotic entities not count towards xenonaut control of a craft? I received a notification that Xenonauts needed to control the craft for 2 more turns to win, then went off to explore since it was my first Harvester... and promptly found an enemy (servitor drone). See save.
Thanks, we'll give this a look
4 hours ago, svidangel said:Side note, in the same mission I lost a xenonaut, then had a servitor explode basically on top of their corpse gibbing the body into a blood stain... and they managed to survive. I recall reading somewhere that body destruction shouldn't allow a survival chance... but I appreciate the oversight :P
As for this other bug, this is a known issue and will get fixed, glad to hear the these bugs can help every now and then though
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6 hours ago, pwd said:
Suspect all ammo clips reload. Observed that the Ares rockets did.
Thanks, we'll get that sorted out
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6 hours ago, pwd said:
Ironman veteran. Returned to past saves a couple of times, on the off-chance it checks for that in an ironman game.
Thanks, we'll get that fixed!
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Yeah there's a bunch of things going on with the level hide system on higher camera levels and this is especially noticeable on dockyard maps due to the cargo containers, we'll get to sorting this one out once we're over the more urgent bugs and features we still need to implement on the game
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On 1/2/2025 at 4:02 PM, svidangel said:
On terror missions civilians in otherwise no danger will path straight into and through poison clouds (not ones that were dropped on them) and die. It's a little frustrating since I don't think we have a way to get rid of the poison smoke.
Thanks for the report! Yeah I don't think we have the AI set to evade harmful terrain effects yet (I think they won't evade fire either), improving the AI is one of the things we have planned out and hopefully we get to to work on it as soon as the more urgent bugs are out of the way
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On 1/2/2025 at 3:29 PM, pwd said:
Should be Celsius, not Celcius.
Nice catch, thanks. We'll fix it
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On 1/2/2025 at 3:22 PM, pwd said:
I lost 2-3 Ares in a successful terror site mission. I rebuilt the wreckages. Now I am short an Ares. Are you not guaranteed to recover a wreckage, or can it be completely destroyed?
If this is a bug, then I don't know whether it was that the wreckage was not recovered or if it was something up with engineering later.
Thanks for the report! Do you still have the save file for it? We'd like to take a look into it so we can figure out what's going on.
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On 1/1/2025 at 1:32 PM, Shigawire said:
Description: Loading into a Harvester UFO battle crashes (i.e. never loads to 100%, forcing me to ALT+F4)
What happened: I shot down a Harvester UFO, and sent troops to the site. The battle loads to 90% but never goes to allow "begin battle" forcing me to Alt-F4.
Saves attached: just after shoot-down, and prior to battle.bug_report_2025-01-01-06h27_wn_5.5.0_unhandled_exception.zip 4.44 MB · 0 downloads auto_strategy_before_combat-161.json 891.15 kB · 0 downloads auto_strategy_after_intercept-160.json 925.66 kB · 0 downloads
Thanks, we'll give this a look and get it fixed
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On 1/1/2025 at 7:34 AM, Rakiii said:
While doing Orbit mission (after Drone moving)
bug_report_2025-01-01-00h29_gc_5.5.0_unhandled_exception.zip 8.01 MB · 0 downloads
Thanks, we'll look into it and get it fixed
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On 12/30/2024 at 9:34 AM, Zwane said:
all is in the title
Sorry, I can't quite understand what you mean by making ufo mission 4x? By action point, do you the Operation Cost/Points in the Geoscape layer?
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On 12/30/2024 at 7:16 AM, Bud Svencer said:
Thanks, unfortunately there's currently a bug on our bug reporter tool as well, which results in the bug report file being empty sometimes. We're working towards getting this fixed asap!
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On 12/30/2024 at 6:05 AM, Bud Svencer said:
Thanks for the bug report! We'll look into it and figure out what's going on
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On 12/30/2024 at 3:20 AM, Von_Emmy said:
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Description:
Loading my very first Battleship Ground Combat in the Tropical Biome is repeadingly getting stuck at 90% - I'm unable to play this mission.
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What Happened:
Loaded the game into the prepared Save "save^user_day_323_cs36_bat_tropical_rdy_created_2024-12-29-04h51-161", skipped time a little to avoid nighttime operation and flew to the crashsite...
On my second attempt I loaded the game into "save^auto_strategy_before_combat_created_2024-12-29-19h07-215" -> same outcome
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Further information:
- Campaign started at 5.2.0 Steam Version on fresh reinstall, currently at 5.5.0
- I'll skip this Battleship and try an other
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Description:
bug_report_2024-12-29-19h16_wn_5.5.0_unhandled_exception.zip 6.15 MB · 0 downloads
That's strange, tried loading your save and was able to load in to the tropical map normally. Were you able to load into the battleship mission if it was on a separate biome (farm, etc.)
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On 12/30/2024 at 3:59 AM, MIkiondra said:
So, I was playing terror mission and I ended turn, so enemies played.
But, for some reason, when I was creating account here, it crashed.
I dont know if it is due to enemies play, or because I havent played.
bug_report_2024-12-29-20h46_gc_5.5.0_unhandled_exception.zip 5.8 MB · 0 downloads
Thanks for the bug report! This crash is most likely caused by the enemy turn on the terror mission, rather than having the game on the background. We're looking into getting that bug fixed asap!
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On 12/29/2024 at 11:11 PM, Xeferah said:
I destroyed a part of this building and the enemy fell down (fell unconcious) but the upper floor still appears to be intact. See screenshot:
Save game added.user_day_113_crash_site_destroyed_building_visual_bug-20.json
Thanks, we'll give it a look
[V5.5.0 Experimental - Ground Combat] Capping Harvester despite Enemies in Command Room
in Xenonauts-2 Bug Reports
Posted
Thanks for the bug report! Yeah, this seems to be an issue exclusive to the harvester, we'll get it fixed