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Posts posted by Kouki
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2 hours ago, Afrokali said:
Hi Team,
as i wanted to position my soldier in the aircraft before lauching it to the mission i coud not go back to the soldiers and start the mission. the game cracked down and i have to restart the whole game
Hello there, thanks for taking the time to post a bug report! What version of the game are you on? We've recently released 5.35 on the experimental branch which should fix this problem. Can you try switching to the experimental branch and see if the crash still happens?
If you're already in the experimental branch and the crash still occurs, the game should prompt to create a bug report zip file when you relaunch it. Can you attach the .zip file here so we can give it a look? Thanks! -
22 hours ago, Skitso said:
Great, thanks!
Were you able to confirm the other bug too? (the one where the symbiote autopsy becomes available before the Skyhawn returns to the base)
Looked into this a bit and found that you already had a symbiote corpse in your base stores when the pop-up happened. Was this the first time you've collected the symbiotes in this campaign save or did you encounter them earlier on?
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22 hours ago, gardlin said:
Phase 4 end mission - attack on alien space station bridge, room where we met Eternal first time
If Eternal body is taken to inventory, when mission ends research and then engineering project appears to study remains.
As a result, no new equipment appears, no research effect
Expected: new research/equipment/game progress i.e. outcome after corpse study
Thanks for the bug report! Can you send us a save so we can take a look at what happened? Preferably a save before the mission ended (like the last turn of the bridge mission). A save before beginning the uoo bridge mission would do fine as well.
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On 6/2/2025 at 2:27 AM, cwamartin said:
In the air combat game my Phantom was being engaged by three interceptors. I was repeatedly clicking to roll button (because, you know, that is always a good strategy...) when my interceptor was destroyed which resulted in a CTD. I think I must have clicked the button after the interceptor was destroyed, but I am not sure.
bug_report_2025-06-01-19h19_ac_5.34.0_unhandled_exception_0.zip 41.69 MB · 1 download
Thanks for the bug report, we'll look into it!
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16 hours ago, Skitso said:
Here you go:
- Load the provided save.
- Day 85 at 14.20:51 (probably unrelated) Notice how symbiote autopsy becomes available before arriving back to the base. (this is a separate bug)
- Day 85 at 21.00:53 (probably unrelated) Notice how psyon autopsy becomes available only after arriving back to the base. (this is correct)
- Tissue regeneration should complete in ~21 hours now, so just wait for that.
- Day 86 at 18.00:41 you'll get a new projects available popup (before getting a completed research report):
6. Close the popup and you'll be greeted with a new completed research report:
Thanks for taking the time to provide a save, unfortunately this is not reproducible on my end. Can you consistently reproduce this on your machine?
EDIT: Was able to reproduce this on my Steam copy, we'll look into this. Thanks as always Skitso! -
17 hours ago, cwamartin said:
I have attached my most recent save file; I am not sure if it will have what you want because it is quite a bit of time after the laser battery upgrade engineering project was completed. I was hoping that something might reset if I got to the Gauss battery upgrade so I just continued on until that point. Hopefully you will still find the info you need in it.
user_day_254_alien_base_manual_save-5.json 3.38 MB · 0 downloads
Thanks for the quick response! Took a look at your save and found that your laser battery upgrade was queued on your 3rd base which looks like it has no engineers, which is why it looked like it just disappeared from your engineering projects.
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On 5/31/2025 at 4:19 PM, Ben5oaks said:
When i rearange the positions from any spot to the bottem spot in the lay out screen of the dropship, not in the position screen of the dropship (that works ok) then the game almost always crahes.
Thanks for the bug report! This is a known issue that we've made a fix for which will come out in the next patch!
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On 5/31/2025 at 3:53 AM, Melee said:
Description: Battleship has tiles that cannot be revealed.
Thanks for the bug report, might be a map related issue if it's only this one that gets affected, we'll look into it and see what's going on.
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14 hours ago, cwamartin said:
After I researched heavy laser weaponry and got the Base Upgrade project to upgrade my missile batteries to laser batteries, I completed the project but the missile batteries did not upgrade. Now it won't let me progress the other upgrades (e.g. Gauss battery upgrade) because it thinks I haven't done the laser battery upgrade, but I have. The project is gone from the base upgrade list so I can't re-do it and can't progress to any of the other defence upgrades without it.
Thanks for the bug report! Can you send us the save so we can take a look at what got broken?
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14 hours ago, cwamartin said:
I am no longer able to shoot past crouched soldiers in adjacent tiles. They show up as a 20% block in the line of sight and more often than not shoot each other in the back!
Thanks for the report! As Gg-unknown has kindly pointed out, this is an intended fix for a bug, the penalty was supposed to be there, the bug was that there was no penalty, so we fixed that.
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On 5/29/2025 at 7:54 PM, Skitso said:
If I remember correctly, this issue was meant to be fixed some time ago, but either it's not, or the issue has worked it's way back into the game.
How to reproduce the issue:
- Order a unit to move (the longer the better)
- While the unit is moving, edge scroll the camera away from the moving unit
- Notice how the camera snaps back to the moving unit as soon as you've edge scrolled the camera far enough for the unit to not be visible on the screen.
Hey there, thanks as always for the reports. Will get back to you next week as most of the team is away today and I'm not sure as to the extent of the fixes done on the camera tracking.
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23 hours ago, Skitso said:
Xenonaut movement doesn't stop when noticing a new enemy.
Reproducing steps:
- Load the provided save
- Move the marked Xenonaut next to the door.
- Notice how the enemy is spotted through the window when the Xenonaut turns before starting to move
- Xenonaut completes movement order instead of stopping when spotting the enemy
user_day_28_alien_abduction_site_manual_save-1.json 2.29 MB · 0 downloads
Thanks as always for the bug reports. We'll look into it and see what's going on
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15 hours ago, Techterra said:
When readying my squad to attach the object, I dragged some troops around while scrolling at the same time.
The name tag froze in place relative to the screen, and stayed there even when I cliked and tried to drag others. Then the game crashed (did this twice, once I tabbed out and got crash, other I got to geoscape view (with the soliders name still locked in the same place) then it crashed).Both bug report fiels attached
bug_report_2025-05-29-20h30_st_5.33.0_unhandled_exception_0.zip 13.79 MB · 0 downloads bug_report_2025-05-29-20h42_st_5.33.0_unhandled_exception_0.zip 10.6 MB · 0 downloads
Thanks for the bug report! This is a known issue and we've made a fix for this bug that will come out with the next update (5.35)
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22 hours ago, Skitso said:
Thanks for the report, looks like the opened door is blocking the shot here. Will have to check in with the rest of the team as this doesn't look like an intended change, though a more detailed response might come after the weekend as most of the team is on holiday atm.
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23 hours ago, Dragorxt said:
Thanks for the report, we'll get it fixed
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22 hours ago, Skitso said:
Title
Thanks for the report! Yeah, I don't think this has been completely fixed yet, but will double check with the team to make sure
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On 5/28/2025 at 12:15 AM, Boppity Bipper said:
No unfortunately I kept playing and the save was overwritten. If I knew about the f11 I would've done so, but If I ever get the chance to recreate it I'll make sure I create the file next time. In the meantime, to be as specific as possible, this wraith was shot and then stunned with a baton before the glitch described previously.
Ah, that's fine. Do let us know if you encounter it again, thanks for the reply!
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23 hours ago, Dragorxt said:
Dragging rifleman to bottom of list and dropping in half spot or so causes crash, similar to engineering problem
Thanks for the report, we've made a fix for a similar bug that should come out with path 5.35, though I will double check with the rest of the team as this might be a different bug
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22 hours ago, gG-Unknown said:
Readability various texts is an issuee across the game. Either missing background for the text (this case, when gray text is on the blue sky) or wide spread plague using a gray background texture for gray text (or icon), or using a red background for red text, etc. I am highlighting this issue continuously but with zero response from dev team. Similar issue (cursed gray texture) lowering readability as background in equipping air weapons, etc. You should really do a readability pass. Thanks
If you encounter said readability issues and make a post about it(I'm assuming this will be on general discussions), can you tag me so I can check the post as well? We're planning to do a bunch of QoL fixes later on (most of this will come after milestone 6) so I can add your suggestions to the internal feedback list that we have.
In regard to the Reduce Panic Operation target being hard to see, we're planning to make the targeting of the operation more visible, though again implementation might take quite awhile, but probably will come out with milestone 6. -
On 5/25/2025 at 9:41 PM, Einar said:
Running a Terror Mission during the engame phase.
I'm ending a turn where I have a sebillian that is suppressed. During the end turn, an armed civilian shows up and shoots him. This causes the sebillian to flee and he begins moving, the armed civilian shoots him again during an overwatch. After the overwatch the game softlocks and no more actions happen.
I reloaded and tried again. The same turn of events occurred, and the game froze again. The third time, the sebillian went berserk instead and shot his gun. This also triggered an overwatch from the civilian, except this time, the game progressed normally.
Attached are the save file before hitting end turn, and a bug report zip after the game softlocks.
auto_groundcombat_turn_3_end-836.json 5.25 MB · 0 downloads bug_report_2025-05-25-13h39_gc_5.32.1_user_f11_1.zip 15.92 MB · 0 downloads
Thanks for the bug report! We've made a fix on the experimental build(specifically 5.33) that might've fixed the AI hang happening here. Can you try switching to the experimental branch and see if the game still hangs on AI turn?
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4 hours ago, Boppity Bipper said:
I was playing a base defense mission and had stunned a wraith elite. This wraith was killed several different times in different ways (through save scumming) while laying on the ground before I decided to pick the body up and place it into the inventory of one of my soldiers before moving him several tiles away back into cover which appeared to be much safer. This however was proven incorrect as immediately a shot from the crossfire had landed on the tile which the body had previously occupied, immediately teleporting the wraith out of my soldiers inventory back onto the ground before being killed by the shot that had put the body there in the first place. It is as if the wraith seems to be able to occupy two spaces at once, and upon being shot at decides that it would rather die, a quantum conundrum it would seem.
Although I hadn't targeted the tile itself, I was able to reload and repeat the glitch.
P.S. Targeting the tile I found that the game seems to think that the wraith is still standing there. Attacking the ground tile and attacking the wraith superposition both result in quantum suicide.
Thanks for taking the time to register and post a bug report! This is a rather strange one, can you try loading a save for this base defense mission(ideally on the turn when the crossfire happened after you moved the soldier) and press F11? This will open the bug report tool and will prompt to generate a .zip file. Please send us the .zip file so we can take a look.
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On 5/25/2025 at 1:27 PM, Dingalie said:
Hi Kouki, thank you for getting back to me. Yes, it was a case of misunderstanding the mechanics. Could I make one suggestion if possible. Make the option to select the region after clicking the "Commence Operation" a bit more obvious. Maybe in another box or brighter...I simply didn't see it...though I am considered an "old person" so that may be a contributing factor :):)
Again, thank you for the response.
Thanks for the response. I can't guarantee that it will get implemented but I'll add that to the list of community feedback that we'll look into implementing in the future.
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2 hours ago, Dingalie said:
I've been playing the current version of Xenonaughts 2 twice now, both times for over 10 hours (around "Day 198"). For some reason I can't seem to use the Operational Points to reduce panic. Not sure if I'm missing something with how to use them. The game keeps on ending at this point. I have three bases with radar coverage, and two jets in each base which are doing a good job of defeating most alien space ships.
Help please, and thank you in advance
1 hour ago, Dingalie said:Apologies, I just tried again and it worked.
Thanks for taking the time to post a bug report. Looks like things are working out alright now, but I just wanted to clarify if this was just a case of misunderstanding the mechanics of the game or if the Reduce Panic operation did not work in the start (as this might be a case of a genuine bug that we might need to look into)
[V5.34.0 - Base Defense] Crash on Load
in Xenonauts-2 Bug Reports
Posted
Hello there, thanks for taking the time to post a bug report! Can you try switching to the experimental branch (5.35) and see if it still crashes? We've made a fix on said patch that should address this issue. I'll link a guide below on how to switch between the stable and experimental branches of the game.