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Kouki

Development Team
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Everything posted by Kouki

  1. Thanks for taking the time to post the timestamps for the video. It looks like the pop-up dialogue being out of order happens because the uoo bombardment panic happens prior to the bombardment pop-up, as such the 100 panic pop-up is triggered after the damage, before the actual bombardment pop-up happens. We're reversing that order (bombardment pop-up before region panic is applied) so that this doesn't happen again. As for the other bug you've mentioned, will bring this up with the rest of the team so that it gets fixed, thanks again!
  2. Thanks for the response! We've included a fix for this on the recently released 6.30, let us know if you experience any other bugs!
  3. Thanks for the bug report! We'll look into this, although do you have a save by any chance?
  4. Can you send us the .zip file so we can take a look at what's going on? Simply drag and drop said zip file when making a reply and it should get attached automatically, thanks!
  5. The game's logs and the screenshot from the F11 bug report will help us a lot in this case, as it'd narrow down the scenarios that cause said bug. I did some testing on my end and found that the grenade throw is more likely to hit the ceiling in the base defense maps if the throw target is quite far away, although I'm not sure if this covers all cases of grenade throws hitting ceilings.
  6. Hey there, thanks for taking the time to post these bug reports! The detailed breakdown is very much appreciated. We'll look into this mind control issue and figure out what's going on. Though we would very much appreciate if you can press F11 whenever you spot a bug. This will generate a .zip file with the logs and potentially useful saves that will save us a ton of time in figuring out what's going wrong. Thanks!
  7. Thanks for the very detailed report! Yeah, it looks like having your soldier crouched affects the move attack preview's accuracy calculation, we'll get it fixed.
  8. The general rule in the game is that tiles tagged as half and full cover don't block vision, only walls are supposed to. The block chance for the aisle in the original report will be changed to 100% stopping chance on milestone 7. If you find any more cover that you think should be changed as well, please let us know I will bring the tractor issue up with Chris! Though I suspect that large vehicles are intentionally setup to block vision. Update: The tractors will be changed to not block vision, but the trucks and other large vehicles will continue to block vision (for obvious reasons) Are these the palette stacks? If you can point me to which objects these are I can give it a check and bring it up too (so it can be changed to full cover)
  9. I'll give it a check but I think the fuel tanks have reveal regions on them, while the truck might be the wrong variant painted(might not have reveal regions on it).
  10. Hmm, does the crash still happen on 6.29 when you're resolving AC? Can't seem to get the crash to repro on my machine unfortunately.
  11. Will bring this up with the rest of the team as I'm not sure whether full cover always means a 100% stopping chance. Or if the shelves were mistakenly tagged as full cover. Thanks for the bug report!
  12. Thanks for the detailed report! We'll look into this and see what's going on. Glad to know you're enjoying the campaign btw. Let us know if you have any feedback on the game here!
  13. Thanks, we'll look into it!
  14. Not a bug but will bring your suggestion up with the rest of the team, thanks.
  15. Hey there, thanks for the report! Trying to reproduce the bug on my end. How did you perform the manual interception? Did you order the phantom to fire all its weapons on the bomber, while the angel fires its weapons on the interceptor, then once you're out of missiles, retreated?
  16. Thanks for the response, it looks like you loaded a different save file here (save^iron_man_created_2026-01-05-17h10-639.json, which looks like a tactical combat save). You'll need to load the Geoscape/strategy save I've provided below. You can do this by downloading the file, then pasting it in \Documents\My Games\Xenonauts 2\Saves. Make sure to paste it after the game has launched as Steam Cloud will overwrite any saves pasted into that Xenonauts 2 save folder. save^iron_man^st_created_2026-01-05-00h10-637.json
  17. Sorry if it was a bit confusing. The three phantom soldiers (Meier, Novikov and Baker) are the soldiers generated for the mission itself. These are the soldiers you will be extracting from the area. They are not in your Soldier List because you have to rescue/extract them first in the mission before they are added to your roster. Their equipment cannot be changed in the Armory tab because these soldiers are already in the area. The reason they occupy your dropship is because the game is basically reserving space for them on the trip back home. You can remove the generated soldiers from their spots in the dropship, but that also means you won't be able to add them to your roster. Hope that clears things up!
  18. We'll get this fixed asap, thanks for the report!
  19. This is on the list of stuff we intend to fix, hopefully by milestone 7
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