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frangfrank

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  1. Hm.... your hardware is the same, but your operation system changes every week by an update.
  2. Xenonauts is NOT an Xcom 4; it is a modern copy of "Ufo- Enemy unknow" from 1994! Your opinion c. You can research enemy weapons, but unless picked off the battlefield you can't use them, they aren't in the inventory; Me: The weapons and equipment are with genetic code secured. d. Alien gear is sold right away, and Alien bodies are removed - clean, antiseptic, like your mother is there to tidy up after you; Me: No, it makes the game to easy e. Laser or plasma weapons (as the ballistics) has unlimited quantities, never need to be produced, never need to buy; and each new weapon advance has ammo appear immediately, including aircraft weapons, no re-arming needed (unless you want to) Me: No, it makes the game to easy.
  3. 1. the effect of the stun grenades must be reduced, these are much too strong! A stung grenade should only be able to prevent an aimed shot. 2. soldiers should hit better at the beginning of the game, the hit effect should be reduced in return. An alien should withstand 4-6 hits from an assault rifle at the beginning. 3. new spaceship type small scout: one to maximum three crew members, so that a 8th squad has any chance at all at the beginning, when 4-6 hits on the alien are necessary. 4. mission 1: Test the firepower and defensive equipment of the aliens and deliver a report (no soldier should die). 5. mission 2: Take an alien corpse: Take an alien corpse and escape from the superior firepower of the aliens (only makes sense right after mission 1, of course). Mission 3: Alien Abduction: Capture an alien and escape from the superior firepower of the aliens (only makes sense after mission 2). 7. alien defense campaign should last three to 5 years; rebuilding alien technology every few days is unrealistic. 8. reapers/cutters should be deadly (again) without exception. 9. lasers and gauss weapons were brought into the game way too early, plasma weapons could be skipped in early access at all. 10. aliens have grenades in their backpacks, but don't use them - > change needed. 11. more colors for the alien bases -> see "UFO Enenmy unknown". 12. The air combat should be turn-based. 13. The landing ship should be an air target of alien ships. To avoid being shot down, the landing ship should be given the option of an emergency landing with automatic cloaking net.
  4. Dear Team, I fought in a terror mission (day 187, round X190, Y800 in Nord Amerika) with four heavy Gauss machine guns and switched them off after three or four rounds to save ammunition. Then I moved a few times and turned the surveillance function back on. Afterwards I wanted to give a firing order, but the Gauss machine guns didn't work anymore! I put them on the ground and then took them back in my hands- still no function! No matter what I did, the Gauss machine guns stopped working! Please fix this error- thank you. BG
  5. Hello! I have three suggestions 1. Please let the soldiers speak (very little, very rarely)! For example, when a soldier is selected for ground combat, it would be nice to have a "finally" or "not again" or similar would be nice. Always very short and very rare. During ground combat only once each in the entire battle would be a: Failure!, OMG, nice shot (for a comrade), "Headshot" etc very nice. But it should speak each soldier only once in the whole fight. 2. Please fade in some simple pictures at the beginning of a new game; even simple black and white pictures with gunshot sounds and panic screams of people would be enough. It's just to show why we should fight the aliens in the first place instead of just surrendering. That would bring a lot of atmosphere into the game. 3. With millions you can build a house, but certainly not win a war against aliens with superior technology- please upgrade to billions $. English is not my native language- please bear with me. BG frangfrank
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