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thedjstu

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Posts posted by thedjstu

  1. @bonerstorm

    Dude, I took out a flight of 3 interceptors with 2 5 armor phantoms.. which you should definitely have long before they show up.  I think I have 6-7 phantoms up at that point of the run.

    You need to chill out a bit, judging from your posts I played completely differently than you in terms of tech progression and my panic levels are stable.  What you see at day 166 in those screenshots is where it stayed in the run because I had the air war won, UFOs couldn't run up panic anymore.  It's just not as broken as you think. 

    FWIW @Chris I would note missiles as a whole seem woefully underpowered compared to X1, but I withhold judgement as the game makes it very clear an air war pass is coming.

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  2. On 7/27/2023 at 2:31 PM, bonerstorm said:

    ....there's a type of UFO squadron in the midgame that is impossible to take down without daisy-chained attacks by two full squadrons in sequence. And, even if you manage to do this obscenely difficult feat...

    You say this alot, but I can down a 3 interceptor flight with 3 15 armor gauss phantoms reliably... 1v1 a Gauss phantom will beat an interceptor, split the engagement into 3 1v1s and it's simple.

    Killing 3 of them with 2 5/15 Guass armor phantoms is... harder... but can be done.  I suspect you are not dodging their missiles and that is what is causing you problems.  Granted.. the game doesn't really tell you they have missiles, but they do.?imw=5000&imh=5000&ima=fit&impolicy=Lett?imw=5000&imh=5000&ima=fit&impolicy=Lett?imw=5000&imh=5000&ima=fit&impolicy=Lett

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  3. I've removed the actual items. The research projects should now unlock when you recover the datacore from the Landing Ship / Cruiser etc (i.e when you finish a mission where you capture one). Are they not unlocking correctly?

    They don't seem to be, I downed >20 and never got it.

    I also have downed carriers in the same game and only gotten fusion reactor tech (at least I assume that's what it is, the research box is ####), no tube launchers or armor from it either.

    The trend seems to be that datacores in general are either not triggering research properly or they're somehow getting destroyed... the aliens seem very trigger happy in their own ships this build (trying to shoot through the walls)

  4. Had a look through the files, and the armour item doesn't give the topic anymore, but it should be opening from taking the ship.

    that is a negative for me. Unless I am not "securing" the ship in the games opinion by not visually clearing the 2nd floor, which never happens because all the aliens are on the 1st floor and bumrush you the second you come in range.

    took a look through the files, apparently I am supposed to get alien launch tubes from the carrier? that didn't drop either.

  5. That's not right, you should get the topic from just capturing a Landing Ship + (Cruiser + for alloy hardening). Did you get alloys from the ships?

    Yup, got alloys from all the ships, even getting money from armor off of the cruisers, but zero research.

    Also not getting any armor off of the carrier, but that may not have armor normally, idk.

  6. I've tried simply changing the xml file, which does change the price that is reflected in-game... but then I get the message that XXX is paused due to financial resources and nothing happens.

    fwiw I'm simply trying to fix the marauder costing 7.5mil (instead of 750k), after my xml change to the price the game will subtract 750k money but will pop up the above error... I figure I'm missing some edit somewhere.

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