cman1983
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Everything posted by cman1983
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What about when planes are downed get a randomised pilot dead or alive and then a new randomised pilot
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Please change Kiev to Kyiv on Geoscape.
cman1983 replied to Vojevoda's topic in Xenonauts-2 General Discussion
Guys why don't yous just play the game and stop bickering with each other I understand both your arguments but does all this really matter it is a game after all not real life political warfare. -
Base defense missions and how to make them better
cman1983 replied to Skitso's topic in Xenonauts-2 General Discussion
Yeh true like when we go to alien bases we attack them n they look for us so should be similar reckon -
Sorry forgot * what about for us to put a new base in the certain region we need to fight a cleaner faction or a psyoned military group from region eg a random pick from that area/continent like "SA choice from Brazil to columbia" or even a gangland contributed fight to keep them in controller of there area and could then in theory bring in the black market weapon research @Chris any thots
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Guys I am at day 168 and have only just put my 2nd base into commission as if you do the research correctly the nxt fighter can travel the whole Map but yeah I do agree with the weapons need to be sorted especially for the planes and vehicles and probably the stun guns etc as using the smoke bomb probably has made the research tree quicker in its advance *also can we not recruit aliens or cleaners for example the ones that we stun and capture put into a jail then wen they break there morale be recruited to us as this would give a stronger unit for the early harder cleaner missions * any chance of making the flashbang and smoke bomb a combined bomb since we have moved from cold war to newer times
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Also will our bases be getting another level like the alien 1s
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Also at your own base you missfire a laser it smashes the wall in alien base u missfire u put a we dot in it
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I'm just playing my 1st alien base mission and have noticed there are no we short cuts in some of the walls is there later on or even gona be in final build
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Yeh defo also @Chrisshould there not be a hole where they rocket hit the ship
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Base defense missions and how to make them better
cman1983 replied to Skitso's topic in Xenonauts-2 General Discussion
What about changing the new turrets and having sensored laser guns built to be in each room corner so that 1.the aliens need destroy 2.we would néed to re-build thees sensored guns 3.we would have to use more soldiers to defend as just now it can be done with min 12 turrets and 4 men (1.25) Also some other thoughts 1. like X1 the spaces in squad taken up by MARS unint maybe every 2 mars is a person space like in X1 1 took up a squad space and they were (4x4) units 2. The reaper balance compared X1 seems completely different as in X1 the reapers were deadly compared to X2 3. Having some use of human soldiers in the terror missions and if they survive get free xenonaut private 4. Also have base defence aliens random inserts as well as main majority in hangers as to get that far they have bombed or fought our defences and won to get to land Just some food for thought guys what you guys think -
Would it be possible for us to have a bomb disposal unit and us to do the disable bombs in the mission aswell
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In xenonauts 1 you could research more than 1 topic at a time would maybe upping the research topics form 1 to 2 or 3 maybe make the other less need stuff get up the tree quicker before the quality Saying that I prefer xenonauts 2 research as I think the way u choose I would say is the key to how ur game pans out
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There are son ships with flat parts on them and also ramps at back so a tad weird we can't get to the roof and use c4 n breach rether than a lift that puts u in a room with the alien having overwatch
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Can you land on top of the alien craft with theese
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Random idea what about parachutes and if u put on ur soldier he could be deployed at random section on mission map
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Can anyone explain if this is possible and how to do it . I just want a game of Xenonauts 2 before bed
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I can't even start a new game and get past the first end turn before it does the same thing again Theese are the earlier numbers I had resolve_layers-1.logresolve_layers-2.logresolve_layers.log
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Vx 1.26 - Ground Combat Crash on clicking aerial tile
cman1983 replied to bonerstorm's topic in Xenonauts-2 Bug Reports
mines was crashing after ended my turn and now I cant even start a new game as it keeps crashing -
@Chris I have started a new game and it's done exact same only this time before it came to my round so just after civilian turn again I have checked the log and it is back to the resolve. Layers log 2 with the new time stamp. I have attached all 3 of the crash files to see if it helpsresolve_layers-1.logresolve_layers.logresolve_layers-2.logresolve_layers-1.log Could it be anything to do with the version change Gutted Al not be able to play untill resolved. Also on the 1st instance I was doing well half way through and on day 108
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Would it be better to have a lying down stance for eg snipers
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Does the c4 not show 1/1 anymore or is this a bug as mine is chowing 0/0
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@chris I tried the game again it crashed same scenario and I wen checked the file same file just diff time resolve_layers-1.log