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Axel

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  • Location
    Wiesbaden, Germany
  1. Tried several times on this map to enter with allways the same outcome, no entering possible.
  2. Just mentioned that the displayed Build Time for a Foxtrot is incorrect: Shown on the Screen is 40 man Hours, but with 5 Tecs it takes 8 days, which lead me to the assumption that the build-time is 40 Man Days,.
  3. Hi together, im am currently in a mission and one of the soldiers is not going to enter a room (2nd floor). Tried with other soldiers as well, no chance. Even reload doesn't work. A Screenshot can be found here -> http://goo.gl/4USSnH (dropbox) Please find an save-game-file here -> https://db.tt/5K5QaraP (dropbox) Greetz Axel
  4. After quite a while a came back to xenonauts and must say wow, qiote a lot has changeds since So I started a new game, came to my first ground mission and want4d to save the game using the ingame time as a prefix followed by a brief description, but unfortunately, after 20 chars the game doesn't allow my to enter more. Evenit#S a quite huge screen with quite enough space for kind of a miny-novell So may i suggest to allow more than 20 chars for the SaveGameName. Greetz from Wiesbaden, Germany Axel
  5. Maybe i am wrong but i think it could be helpfull to collect all clipping issues in one thread. Here's the one i found today, currently i haven't tried to repeat, but will try later.
  6. After reloading a saved game, which was taken sirectly after an ground mission, I had an CTD. Before the crash to troop transporters returned to the bases. The crash occured the first transporter reached the base (see screens and save game). I tried for several times, usually the crash was shortly after the second troop transporter arrvied, sometimes it took a minute. But the crash happened always.
  7. Scout Mission: Alien's looking out of House, see red circle
  8. Just checked. If one's starting a new game autosave seem to work, but after loading a saved game no more autosave.
  9. Hi Guys, I don't want to Name the Base to whatever I want I want to RENAME the base to whatever i want. I used this feature very intensively in the original X-Com f.e. to rename a base after the secondary intension. Additionally if you enter a typo in then intial nameing of the Base one has to live with it during the rest of the game. I think this shouldn't be an that big issue, remebering the save-games from the originals
  10. It's very anyoing that every time one's trying to escape from the inventory screes via ESC the Main Menu is displayed. IMO ESC should bring us back to battlefield directly.
  11. It very often happens that incomings are behind the PopUp. So here are 2 ideas: 1. Make the PopUp transparent to have a look behing 2. Make it movable The best would be if the booth ideas could be implemented.
  12. .. would be very helpful. The standard naming looks to similar. It happens very often to me tah t i send out my squads from he wrong base (especially when multiple UFO' are sighted.
  13. When to squadrons have the order to ntercept and UFO and one of them is destroyingthe UFO in battle, a popup appears telling the operator that the ufo has left into space. IMHO in that case no message should appear, or if a message is needed something like "Squad from xxx allready elimanetd the threat".
  14. The Xenopedia-entry for the Alenium Warhead shows the correct Headline but the description for the Alien Plasma Rifle.
  15. Seems we have some zombies onboard One of my soldiers was killed by an blue bulb (plasma gun?). When checking the guy laid on the ground with his equipment around. But strangely in the debrief he only appeared as "wounded, 1day". After the debrief he's still on my roster.
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