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Oranshinn

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  1. I am sure this will likely not be well received, but here goes: I have been playing Micropose xcom ufo defense for roughly 25 years, I cant remember exactly how old I was when we got our first dell craptop, but it was in the 90's. I still play it to this day because minus the visuals, crashes, and some of the at the time technological limitations to in interface quality of life improvements ie mouse wheel scrolling in the sell/sack purchase/recruit menu's, the formula for what made the game is still to this day the bar none best overall *"strategy gaming"* experience I have ever found. I looked off and on for over a decade for mods to increase the visual limitations on the game, and just last year or the year before, I discovered Xenonauts on accident. I love how close it was to staying true to the base game. That is why I still play it. I "think" the Die Hard fans of the source material like myself only looked forward to the firaxcom dumpster fires for the sole purpose of seeing the source material with generational visual improvements. Unfortunately that is not what we got. It is my belief that for the fandom, the die hard loyal fandom, maintaining the base formula and just releasing updated visuals ever other graphical generation or so with the option of different camera angle perspectives, ie the traditional top down, or third person or even first person, is all we really dream of. It would also be nice to have the "option" to play an open ended mode where we can just sit there for hours on end and just go through campaign after campaign of fighting and building with out being ultimately forced toward the eventual end of the game. Now obviously we have to take reality into account when talking about developing a game or a life cycle of games in that there is financial limitations. Not many people have the funds to completely source their own projects. People with the money to give for these things only care about ROI, and with the way today's gaming industry is going, if you aren't wrecking the source material and sh*%&*^g on the faces of the consumer, its hard to get the money to continually put out new content/products. As for those who are adamant about getting a different experience, personally, that is what spinoff games are for. Just look at the war hammer franchise. There is literally something for almost everyone minus maybe racing and flying. They didn't try cramming everything into one game and they are doing great because of it. At this point I feel like I am just rambling. I just feel very passionately about this series/source material and would absolutely love to see it continue. I just don't want to see it turn into an clone of Firaxtrash. You know, something that might be insanely cool and a welcome change while staying fairly true to source material is introducing a direct host multiplayer experience where you and a friend or group of friends can share the same Geoscape. Each having your own base or bases, and engaging around the world or in certain situations like terror and enemy bases, have the option when arriving at the site to "wait for other team". then you can come in from different sides of the engagement and have some fantastic tactical experiences. Look, I love the work you guys have done with X1 thus far and I eagerly await the future experiences you bring to the table. Best wishes.
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