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PinkPanteRus

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  1. And why development team uses ECS framework, I don`t see too many gameobjects in scene, so that is not for performance uses, maybe only for uncoupling code.
  2. Hi, everyone! Read this topic and don`t understand how to start modding. How do you open compiled game for changes? Do you use Unity Editor or what?
  3. So... looks like before putch our saves were in \Documents\My Games\Xenonauts 2\Saves, now they should be in \Documents\My Games\Xenonauts 2-Editor\Saves..
  4. Me too. I am waiting an answer in
  5. Yeah, I think that if where possibility for modding will be supported I will do my mod. But I will start with enemy AI, will try to do more hardcore elements in behaviour, couse what is I see now in Xenonauts 2 clips at Youtube looks very basic.
  6. Hi! I see. Wish to see upcoming release soon!
  7. Hello! I am a big fan of Xenonauts game and waiting for Xenonaus 2 impatiently. But today I read that Xenonaus 2 uses Unity game engine. Cool! I am a novice unity developer, learning unity and C# for about 1 year, maybe a little bit more. So I wonder, maybe I can join Xenonauts 2 development team?
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