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Unkim

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Posts posted by Unkim

  1. Hello! I got somewhat confused during my campaign because I thought whenever the accelerated weapons are researched and then each type is manufactured once, they become unlimited to equip on soldiers substituting ballistic weapons. I also was under the impression the tooltip or description also says that.
    @Kamehamehayes also confirmed it and we believe this is a bug, unless the way it works was changed intentionally.

    I believe it should be fairly simple to reproduce because I started a fresh run and it happened immediately after researching the accelerated. It is possible to select how many units of these weapons one wants to manufacture and they aren't unlimited in the soldier loadout screen.

    Video showing it already in the correct time below:

     

    • Like 1
  2. Quote

    I watched some game play videos after your last kickstarter update and the tactical combat was a big "mehh" and dull. I did not see any visual difference then X-1. Animations were bad, not better then X-1 for sure. This is the result of 3 years of development of a direct remake?

    Unfortunately, I have to agree with this. Having played a little of the last version I basically came to the conclusion that I honestly can't really see that many differences between this and X-1 other than it's not working properly and it's a worse version of it. I'm aware that this is ongoing development though, however, I'm talking about the game as a whole and not just the current product.

    I'll give an example, the whole Cleaner story in the beginning? I get that it's something new and it adds something different to the game. In practical terms though? In my honest opinion, it just felt I was fighting aliens as I've always been without adding anything else to it. Even worse, it was just delaying me getting to the point when I could fight some alien UFOs.

    Still believe in the project and I'll play undoubtedly play it because that's just how much I love it. I'm unable to hide my disappointment for these 3 years of development. Really was just expecting something more, something different: better.

  3. It seems that sometimes whenever terrain/walls get destroyed, by taking damage of some sort, the walls stay up visibility. However there is a line of sight and we can move through these destroyed walls which means that after all, for the game itself there are no longer walls there anymore.

    It happened to me multiple times before but I never remembered to take a screenshot. More recently while I was recording, it happened again(video below), unfortunately, I didn't save the game, therefore, I don't have a save game file (will update as soon as it happens once again).

    However, this might be a duplicate report for the same issue here:

     

    It's pretty clear that the alien destroyed these walls while moving through them but "nothing" visually changed. Video already at the time it happened:

     

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