Jump to content

Unkim

Members
  • Posts

    9
  • Joined

  • Last visited

  • Days Won

    1

Unkim last won the day on November 20 2022

Unkim had the most liked content!

Reputation

1 Neutral

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Great job! I hope and wish an awesome early access launch for the whole team. You guys definitely deserve it!
  2. I think both the blood from soldiers and aliens is visible even though it's on the upper floor. The command center of the alien base I guess? I read on the patch notes the layout was changed to make it a bit "easier" to assault so this may or may not be an issue on v25. user_bug_blood_upper_floor-34.json
  3. +1 for this bug. Whenever there is a demolition grenade destroying cover, the sound it's really extremely loud! There is something definitely wrong with the audio regarding these demolition charges.
  4. Oh whoops. I actually thought a save game wouldn't help that much with this map issue but I guess I was wrong! I'll add them next time. Sorry about that.
  5. Hello! I got a civilian very very curious to see what was going on inside an UFO. I believe he spawned in that tile. Never moved or was targeted(able) throughout the whole mission.
  6. Hello! I got somewhat confused during my campaign because I thought whenever the accelerated weapons are researched and then each type is manufactured once, they become unlimited to equip on soldiers substituting ballistic weapons. I also was under the impression the tooltip or description also says that. @Kamehamehayes also confirmed it and we believe this is a bug, unless the way it works was changed intentionally. I believe it should be fairly simple to reproduce because I started a fresh run and it happened immediately after researching the accelerated. It is possible to select how many units of these weapons one wants to manufacture and they aren't unlimited in the soldier loadout screen. Video showing it already in the correct time below:
  7. I'm interested in the playtest. Hyped to get my hands on the v24 once it lands on the stable branch!
  8. Unfortunately, I have to agree with this. Having played a little of the last version I basically came to the conclusion that I honestly can't really see that many differences between this and X-1 other than it's not working properly and it's a worse version of it. I'm aware that this is ongoing development though, however, I'm talking about the game as a whole and not just the current product. I'll give an example, the whole Cleaner story in the beginning? I get that it's something new and it adds something different to the game. In practical terms though? In my honest opinion, it just felt I was fighting aliens as I've always been without adding anything else to it. Even worse, it was just delaying me getting to the point when I could fight some alien UFOs. Still believe in the project and I'll play undoubtedly play it because that's just how much I love it. I'm unable to hide my disappointment for these 3 years of development. Really was just expecting something more, something different: better.
  9. It seems that sometimes whenever terrain/walls get destroyed, by taking damage of some sort, the walls stay up visibility. However there is a line of sight and we can move through these destroyed walls which means that after all, for the game itself there are no longer walls there anymore. It happened to me multiple times before but I never remembered to take a screenshot. More recently while I was recording, it happened again(video below), unfortunately, I didn't save the game, therefore, I don't have a save game file (will update as soon as it happens once again). However, this might be a duplicate report for the same issue here: It's pretty clear that the alien destroyed these walls while moving through them but "nothing" visually changed. Video already at the time it happened:
×
×
  • Create New...