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P_Owl

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Everything posted by P_Owl

  1. They probably removed the feature from the original XCOM as to streamline and make things easier to bare. But having a dropship locker with a hard limit sounds like an awesome idea! It's easier to understand that way then in the original XCOM, and if it turns out you need more, say, snipers than assaults, you can adjust early to mid battle. It's more of a quality of life feature more than anything else. And I think it'll be more balanced out if it takes more TUs to get into the locker than fallen items, and maybe have the space to access the locker be 2x1 so it'll still be tedious if the player decides to be shrewd about it.
  2. Step 1) Put a base in the middle east to cover Europe, much of Africa, and western Eurasia Step 2) Put a base in south-east Asia to cover much of Asia, western Eurasia, and much of Australia Step 3) Put a base in center America to cover both Americas moderately well. Every time. The order may be different, but to min-max your bases you got to have as little of them cover as much ground as possible. In Xenonauts where your money can be quite tight, this is imperative. Maybe you can put your Asian base a tad bit north to cover all of Russia and build an Australian base, or maybe you can have a dedicated north and south American base, but having more than 4 bases (at least in my experience) is really pushing it, financially. Don't get me wrong, this isn't a bad thing; having people new to the genre figure this out on their own is kind of like a rite of passage, but it isn't really all that thought provoking once you figure it out. It's not even the game's fault, we were just born onto a planet that, through all it's positives, fails miserably in adding strategic and thought provoking decisions when it comes to base placement in the XCOM like genre of games. Now I'm not saying we gotta change the geography of the Earth for Xenonauts, that would be silly, and spit in the whole "cold war" aspect of the game, but what if as like a new game plus option there was randomized land masses and continent lay-outs. Nothing crazy or lore changing, just randomly changing how Earth looks so that when I do decide to play this game again I have another interesting decision to make instead of following the same basic steps. Or you could just remove the base placement mechanic. That would work too.
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