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stewpidbear

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Posts posted by stewpidbear

  1. Just started a new play through and on the second crashed UFO mission set in a farm one of the xenonaut troopers walked through a wooden wall of a barn. Sorry if this has already been reported my search-fu is dreadful.

    Closed beta v6.2 8th july 2019

    Predator Laptop G3-571

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    Nividia Geforce Gtx 1060

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  2. 6 hours ago, Ruggerman said:

    I can understand, that when a alien craft is hit by AP or HE that the walls of the craft should be blown away, but with small arms, it should only put bullet holes or partial destruction.

    Totally agree with this, small arms fire should not cause a breach, heavier weaponry such as vehicle weapons, missile launchers and explosives are the way to go. 

    • Like 1
  3. 2 hours ago, Ninothree said:

    So is making peace or nuking the site from orbit. Neither of which makes for a fun game. 

    Depends on the game.........and using tanks, which you can develop in the X games, as breachers or heavy overwatch is a legitimate and fun tactic. 

  4. Blowing a wall to breach is not “cheesing it” it is a legitimate real world tactic. If you can achieve tactical surprise and keep your men alive then you are being a good leader, not only in morale terms but in not wasting your highly trained and expensive soldiers.

  5. Hell yes! Fur missiles would be an excellent idea. The aliens may never have come across canines and to begin with would probably ignore them, well until they were hanging on their throats! Subdued alien equals easier target for the team!

  6. 40 minutes ago, Coffee Potato said:

    I missed the explodey walls myself. Xeno 1 UFOs looked dang pretty, but those hallways were the dang Vietnam of that game. 

    Must admit parked a vehicle at the end of the hallways, blasted any doors out of the way and then poured as much firepower into the rooms as possible! Took me longer to get certain stuff and research it, but kept my troops alive!

    • Sad 1
  7. I assume ( sorry if I’m wrong) that I’m one of the older players as I remember playing the original Laser Squad when it came out. The progression of all the Xcom type games in general have all built on each other in mostly good ways. For me the tactical part of them was the main attraction and the more options the better. Art is a very subjective area and one persons Rembrandt is another’s knock off Jackson Pollack. But it is just a game, buy or not, it’s your choice. Me, I’m looking forward to it warts and all.

  8. 4 hours ago, indaris said:

    ...I'll be honest, between this and the air combat changes. I want my money back. Being able to blast holes in the UFO isn't worth losing the visual aesthetic that drew me to Xenonauts in the first place.

    Sorry totally disagree with you mate. As a tactical game being able to breach a wall is a prime requisite for me. It was one of my biggest bugbears with the first game. Aesthetically, the ufo’s are fine, a bit blocky, but very usable and playable which in the end is the point of a game. 

  9. 19 hours ago, Dagar said:

    You don't know what kinds of people exist. I had a comrade in basic training who managed to lob a grenade he was meant to throw 25m right in front of his own sandbag line. A live, real, hot grenade, not a training potato. Apparently he never learned to throw balls as a child.

    Xenonaut Troopers are supposed to be the best of the best, and even some “named” idiot would have been weeded out by then or been made a remf, not put on the front line. But even if one did get through, it wouldn’t be half the team, as happened in one game I tried..........gave that one up as a bad idea straight away........two guys standing by doors hit the door frames and blew themselves up. No way would they have passed cqb training.

  10. While I know it’s a game, and it needs it’s progression, the idea of a trained soldier “missing” with a grenade launcher and hitting the square in front of him so often is ludicrous. Perhaps a tweak so that misses are more realistic could be added to the visual cone? Also throwing a grenade through a door when the trooper is standing next to it could have a far lower chance of an own goal? 

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