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stewpidbear

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Posts posted by stewpidbear

  1. 22 minutes ago, Sheepy said:

    I'd like to see a community edition.  Which may be more difficult this time because of the commercial Unity plugins involved.

     

    That should be moddable, if the game supports modding (or at least not obfuscate its binaries).
    Like giving rocket launchers a safety radius of 5 tiles - it goes dud if it fails to fly that far.

    Exactly the above, minimum distance to arm in flight. Easily down I should think.

     

     

     

  2. 58 minutes ago, Alienkiller said:

    X2 have to be 1.000 % better than it´s predecessor. And it looks like now it will be the same like it´s predecossor with some little improvements. ATM it dosen´t make a difference if you play the predecessor or the new version downgrade to the old stile. 

    And this is not a good development. There are the promised improvements needed which get founded on kickstarter. That´s the Minimum we need to get an improvement to the old game. If the downgrade-Development goes onward, Kickstarter will stopp that because they monitor the Development too. And personaly I see that comming.

    I really think you need to read Kickstarter small print and understand how it applies. Any project that is backed can be changed through development, and like a Goldhawk do when they listen to their backers changed through feedback. Backing a Kickstarter Project is a gamble, it’s your choice as the backer if you except the risks. Unlike many companies Goldhawk do listen to the majority and if able do change what they can. You may not be happy with the result, but in the end if you receive a usable product at the end of the process that’s what a Kickstarter is.

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  3. I accept all the above, but I can take out the side of a UFO with the grenade launcher but not a wooden sided building? Also the easiest type of grenade first produced was a combination of HE and Frag not either or. Perhaps I’m expecting too much realism from the tactical game with different wall structures behaving differently? Fair enough frag would do sod all against brick and concrete but wood would be fairly much toast (misquote time.... “the alien is toast”!

  4. Purely from an obersvaetional point the problem I’ve noticed seems to be objects and LoS effect the scatter more than anything. Can grenades and especially launchers be used in an indirect way? Soldier A says there’s an alien the other side of the wall Soldier B lobe a grenade over it to flush it out or mallet it? Grenades tend to fly in an arc up and over, not in a straight line is the game treating them as a straight shot?

  5. 53 minutes ago, Chris said:

    Thanks for the heads-up. I've taken down that form now and you're correct that it shouldn't have allowed you to purchase the game, however now you have you're entitled to a key like everyone else. Again, I'll follow this up with Xsolla. My preferred solution is to send everyone a fresh email and hopefully you'll be included on that, but we'll see what happens.

    If you don't get sent a key at the end of September for whatever reason then get in touch with me and I'll get you sorted out.

     

    Just to check - you've got an Xsolla pre-order, not a Kickstarter pre-order? If so then it's concerning you've not recieved and email because it means you probably won't get the actual key when it gets emailed to you either. If you paid with Paypal etc, does that have a different email address associated with it that it might have been sent to?

    I honestly can’t remember which one I have! Just checked I’m a Kickstarter backer......sorry.....

  6. Not a dig at anyone! But while this is going to be an extremely enjoyable game is there going to be a slant towards “realism” or “game world” restrictions in it? What I’m really looking at is the effect and use of weaponry and the tactics as used in the real world. For instances the limit of just a pistol with a shield and not an smg or rifle with it? (First pic I just couldn’t resist!). What is the level of the starting troops in the game, where are they recruited from? Elite military units? Police units? Close range/point blank fire effects?

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