Description:
When starting a second ground combat with the skyranger without returning to the base will end with converted-mag-rifles and converted plasma rifles without ammo. The savegame is with mag-rifles but I had that before with plasma rifles. While my heavy, my sniper and my assaults will have ammo, my infantrys will not.
Further information:
Just load the save game, give the last alien the rest and after combat select a new target with the skyranger: the second ufo crash. When they arrive, you will see, that none of the infantrists will have ammo. But you can check before killing, that they all have 2 ammo clips left.
user-300.json