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jonyjonas

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  1. I have equally just signed up to the forum to reply to this thread, because breaking a sweat trying to respond to various threats is challenging, but makes it a much more rewarding (if sometimes frustrating!) gaming experience. Having only one dropship makes absolutely no sense to me, although I understand that's how the code has now been written (although I thought it was always a better idea to have multiple, even with just the one base), I don't mind having to kit out multiple squads - in fact, one of the things I loved about Xenonauts 1 is that you always felt like your soldiers were expendable and easily killed, so you never relied on any one soldier too much (at least I didn't, was always leveling up rookies alongside more experienced squaddies). In XCOM, when you lose a few high-level team members everything just breaks down and you feel like you have to start all over again just because of that. Unlike Mister Maf, however, I don't like the idea of making pools of staff global, at least not from the get go - if you want to do that, make the "stargate" a researchable project at the very least, and perhaps even a building for bases. Considering the low tech you start with, it makes zero sense to have teleportation gates at will. I've voted for multiple bases, I like having the choice and I always thought it was cool how the bases in defence missions were exactly how you built them - thanks for for letting us have a say on this!
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