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Keinutnai

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  1. I personally prefer the system where you place your modules in your inventory (the initial system). The "toggle button" for armor and other modules is an interesting idea too, but I prefer "seeing" the modules in my inventory as it feels more "real" Thumbs up on abduction missions not ending straight away, and having the tubes teleporting away. (i assume i can kill the aliens even after X turns when the tubes are gone) I do prefer funding to rely on panic level. maybe instead of becoming unrelated to panic level, panic could simply carry a bit less weight in determining the funding level.
  2. I am interested in the playtest, Got experience with Xenonaut 1 and the old X-Com games.
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