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Kaiphus_Kain

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Posts posted by Kaiphus_Kain

  1. 2 hours ago, TrashMan said:

    Given that rank is not tied mechanically to anything, re-writing it should be simple. As well as adding promotions.

    The mechanics behind it are simple enough. A promotion bottun that appears on eligible xenonauts (level being the measure) that changes their rank. SHOULD be a quick and simple job. But every hour of work time is precious, so the eternal question of allocation of time and resources and worth rears it's ugly head.

    I disagree with you here, unless you know programming well, specifically the medium Chris and the team are using and how or what would need to be done then you can't suggest it is simple enough, it could be fairly minor or it could mean creating a massive amount of work in all layers of the game to add a system that effects both ground combat and the geoscape etc. What sounds simple enough may in effect be stupidly complicated or time consuming, only Chris and the team can know that one.

  2. 5 hours ago, Ruggerman said:

    Hannibal Smith is a fictional character, from the A-team I believe, who should have been charged with wasting ammunition, I don't think they actually hit any think that they were shooting at.

    That's the point, with Infantry minor tactics you need junior NCO's to set fire arks, coordinate fire control and motivate the members of your squad to name a few. Higher leadership would control larger groups of personal. You need these ranks to ensure that all members are doing as required in a fire fight!!

    As your troops increase in their stats, you should be the one to promote, and not leave it to the game.  

    Whilst I understand where you are coming from here I believe there would have to be a fairly major re write of large portions of the game to make any changes to the rank anything more than cosmetic, at this point I doubt highly that there is the time or money to do a major overhaul and creation of a completely new way of dealing with the way soldiers work, I could be wrong but based on past posts I cannot see it happening.

     

    Edit: To put it another way, currently the Rank system and its names are like painting a wall of your house, completely cosmetic, what you are talking about is rebuilding all the walls while the roof is still on, major engineering.

  3. 4 hours ago, TrashMan said:

    That's good enough of a reason for the simple reason there there IS no reason for them to be like they are in the first place.

    There is also no good reason to mess with them since they are essentially meaningless, it's an aesthetics point only. You could just change it to something like Operative and Specialist etc, it still wouldn't make any real difference.

     

    Edit2: To Clarify, changing the ranks serves no purpose unless you change a hell of a lot more to make it do something other than be a basic visual aid to a units experience/progression.

  4. Ruggerman, I can tell you with 100% conviction and around 12 or so years experience running multiple forums and various forum software, including the one used here that the rank/title system in any forum software is an arbitrary pointless exercise that means nothing at all.

    Seriously, the standard IPS forum software is purely based on post count, any customisation is normally just the title name or to just stop people spamming for the higher title, the exceptions are normally only moderators and admins though custom titles are possible but have to be set on a per user basis.

    The only thing that matters on a forum is post content, not post count.

     

  5. 18 minutes ago, wulf 21 said:

    I think this is really unlikely because the forum software has absolutely no way of knowing who is a kickstarter backer and who isn't. These are 2 totally separate accounts and not linked in any way. And you can see below your user name that you just are in the user Group "Members" like everyone else.

    Possibly but you can set a user to a specific rank easily in IPS so that was my thinking.

     

    Edit: Could be how long you have been a member of the forum instead of number of posts, not sure if there is a plugin for that but it would fit the bill potentially.

  6. 2 hours ago, wulf 21 said:

    I can only assume that the reactions given (the buttons below other's posts in the lower right corner) count like posts, too. For Example I can see in Kaiphus_Kains Profile, that he was using these buttons more than 90 times now. So 30 posts + 90 reactions is > 100, which probably is the requirement for "Squaddie" (and 200 for "Sergeant"). You did not use these buttons at all (and I only used them a few times).

    If I am right, then it will probably just take a 5 more posts or reactions from you to reach the next rank (Emily_F would have a little longer way to go still.)

    Actually I think the rank I have is likely a backer level in this case, unless the guy running the forum has installed some specific addons the IPS board only uses post count for the ranks (unless manually set for people in groups, Kickstarter Backers for example)

    I say this as someone who first used IPS forum software when it was originally released and many others before that for many years on quite large sites.

     

    Bottom line is though it really doesn't mean anything, its just an arbitrary piece of information that has no value, you can have 30 or 3000 posts, what matters is if the posts are worth posting. (I am in no way saying my or anyone else's posts are better or worse or have more or less value than anyone else)

  7. Its an arbitrary rank based solely on the number of posts, most forums have this function built in and usually it takes quite a few posts to gain the next rank, id guess the next rank up from rookie is between 100 and 200 posts.

     

    Edit: That said it is possible there are ranks for backers or the system here is based on reputation instead (this would stop spammers ruining things for post count) Standard IPS Board is just based on the post count though.

  8. 8 hours ago, br54 said:

    I agree to some extent. I don't mind using multiple launchers. Steam really does need some proper competition as they've gotten really lazy over the years, it's why I've started buying some games on GOG, but for me personally, the Epic Game Store just isn't that.

     

    I'm completely opposed to Epic Games using money to force games onto their platform as a way to attract customers, the lack of features that Steam has over it, always online DRM, the fact developers can opt out of reviews, and their lack of security. Though it's nice that developers can get a bigger slice of the pie it comes at the determent to the consumers. I wouldn't be opposed to games being Epic Game Store exclusives if they were never advertised to ever be on Steam in the first place. But the fact that games like Phoenix Point, Outer Worlds, and Metro Exodus were all supposed to be on steam but abruptly dropped the platform for some extra money is just wrong. It sucks cause the Epic Games Store could have been a really good source for competition to steam, but now it's just another crummy game store like Origin or Uplay.

     

    It also doesn't help that when I went to make an Epic Games account when considering to buy Metro Exodus there was already an account linked to my email someone from Thailand had created. I know it's not that big of a deal but the fact some rando was able to use my email to create an account without any sort of confirmation sent to my email was really off-putting.

     

    I simply don't want to be forced to use a platform that's just in every way inferior to Steam or GOG. I'd like to hope that Epic Games will at some point try to do better than these shady buyouts but so far it's not looking like that's what'll happen...

    Nail on the head there, well said!

  9. 1 hour ago, Dagar said:

    Umm... have you seen what goes on in the PP reddit? If all these cries for legal actions, claims of misusing backers as interest free loans etc. is no hate campaign, I don't know what is. I see nothing childish about my comment. Do you have contact with children?

    I have no interest in crap that goes on in Reddit, I was responding to your comment in regard to my own thoughts and actions, as for the last part, not entirely sure what you are trying to imply but maybe you should think before you post.

  10. 13 hours ago, Chris said:

    By the end of this month everyone who backed the Xenonauts-2 Kickstarter will have their Steam / GOG keys and going exclusive with Epic wouldn't involve taking them away, so using that logic I'm assuming you wouldn't actually mind us signing an Epic exclusive deal? Everyone would have got what they paid for and no promises to backers would have been broken ... but in reality I think there'd still be a big backlash if we did so.

    I personally find the whole Epic Store debate quite interesting. In principle I like the idea of Steam having more competition, because whilst overall they've been a huge boon to independent developers, they represent about 90% of our sales and yet our only contact with them is one guy who probably replies to our emails less than half the time. Having a competitor to keep them on their toes and make them more responsive to what users and devs want from them can only be a good thing - but then having games be exclusive to just one platform is kinda annoying as a consumer (although Battle.net / Origin / UPlay / whatever have been doing that for a long time so it's hardly a new phenomenon).

    Anyway, I suspect Snapshot were offered more than enough money to make the backlash they are facing worthwhile. I think it's a very dangerous thing to break promises to your backers and I can certainly see why people are angry, but everyone has their price and if there was enough money on the table then I could also see how that would be tempting for the dev team.

    If Snapshot had done this and honoured the GOG/Steam keys for backers then yes id not be bothered at all, I personally do not wish to use Epic due to the parent company and a few other factors but I don't have any issues with more competition for Steam as such.

    That said I really hate exclusivity crap, I think it just causes issues in the industry for no good reason.

    From what I have been hearing they got enough to cover everything they got from backers and site sales being refunded and keep the lights on for the studio for a year, if that is true then I can certainly understand them taking the deal.

  11. 7 hours ago, Dagar said:

    All that hate against Epic seems pretty petty to me. I'd prefer Epic Store over Steam actually, as all those "features" Steam supposedly has don't concern me anyway (maybe generation facebook needs to share to the world how many hours they put into a grindy shooter or how they tossed the most epic item of the game into lava for an achievement, I don't), and Epic actually gives more of the money to the developers, which is what counts in my book. I still prefer gog for lack of DRM, but I definitely won't get worked up about whether I need to download another piece of free software to play a game, I've done that many times since buying games over the internet became a thing.

    By the way, Chris never said he would not take a deal akin to the one Snap Shot took, he just stated that he does not deem it very likely that Goldhawk get such an offer in the first place.

    Oh, and yeah, Snap Shot behaved pretty shitty concerning promising Steam and gog keys and now making the game exclusive to Epic, but to me that does not justify the kind of shit storm they receive. But you be the loud minority all you want, after all it is free exposure for Snap Shot who you intend to hurt with that campaign. I'd love to see that kind of money and exposure for Xeno2, actually.

    For me it is more that I do not use Epic store, have no wish to and backed the game on the basis I would be able to use it in Steam, not a steam fanboy its just over the years that is where my largest collection of games is and I have no desire to install yet another store system for one game.

    I'm not a massive fan of Epic but that is not my prime reason for not agreeing with this change by the devs. Your comment about hurt campaign is frankly childish, disagreeing with someone and not wishing to be involved with them after actions you may deem unacceptable is not a hate campaign.

  12. 11 hours ago, Puciek said:

    I personally like that you don't crouch for aiming bonus anymore, I have no clue where that idea originated, but crouching makes handling weapon quite... odd, hardly a massive accuracy boost. It makes it a bit better to control recoil but makes wielding any gun quite weird compared to just outright standing. You crouch to decrease your profile and thus get a defense bonus - which I like a lot.

    Agreed though a very minor bonus on spread of burst fire could be obtained crouching due to the recoil aid but it would be tiny realistically. Defence bonus just makes much more sense, smaller target, harder to hit.

  13. Just had a CTD on a ground mission, full team in the medium scout UFO, crashed as one of my units died to one of the little creeper grey guys, aliens turn.

     

    2018-11-28 21:50:20,259 [FATAL] (D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Screens\XenonautsMain.cs:511) 
    [INITIAL CRASH]
    System.ArgumentOutOfRangeException: Argument is out of range.
    Parameter name: index
      at System.Collections.Generic.List`1[Common.Board.Slot].get_Item (Int32 index) [0x00024] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:635 
      at Common.Board.Board.GetSlot (Int32 addressID) [0x00008] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Libraries\Common\Code\Board\DataStructures\Board.cs:286 
      at Common.Board.Board.GetSlot (Address address) [0x00009] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Libraries\Common\Code\Board\DataStructures\Board.cs:276 
      at Common.Board.Board.StepOn (Artitas.Entity entity, IEnumerable`1 footprint, IEnumerable`1 natures) [0x00018] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Libraries\Common\Code\Board\DataStructures\Board.cs:227 
      at Common.Components.BoardComponent.StepOn (Artitas.Entity entity, IEnumerable`1 footprint, IEnumerable`1 natures) [0x0000a] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Libraries\Common\Code\Components\BoardComponent.cs:21 
      at Common.Board.Systems.GenericBoardSystem.<OnInitialize>m__3 (Artitas.Entity entity, Common.Components.FootprintComponent footprint) [0x0000d] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Libraries\Common\Code\Board\Systems\GenericBoardSystem.cs:61 
      at Artitas.Family+<ComponentAdd>c__AnonStorey12`1[Common.Components.FootprintComponent].<>m__0 (Artitas.Family family, Artitas.Entity entity, Int32 cID, IComponent rem, IComponent add) [0x00022] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Libraries\Artitas\Artitas.Core\Code\Family.cs:697 
      at (wrapper delegate-invoke) System.Action`5<Artitas.Family, Artitas.Entity, int, Artitas.IComponent, Artitas.IComponent>:invoke_void__this___Family_Entity_int_IComponent_IComponent (Artitas.Family,Artitas.Entity,int,Artitas.IComponent,Artitas.IComponent)
      at (wrapper delegate-invoke) System.Action`5<Artitas.Family, Artitas.Entity, int, Artitas.IComponent, Artitas.IComponent>:invoke_void__this___Family_Entity_int_IComponent_IComponent (Artitas.Family,Artitas.Entity,int,Artitas.IComponent,Artitas.IComponent)
      at (wrapper delegate-invoke) System.Action`5<Artitas.Family, Artitas.Entity, int, Artitas.IComponent, Artitas.IComponent>:invoke_void__this___Family_Entity_int_IComponent_IComponent (Artitas.Family,Artitas.Entity,int,Artitas.IComponent,Artitas.IComponent)
      at Artitas.Family.UpdateEntity (Int32 entityID, Int32 componentID, IComponent previous, IComponent next) [0x00082] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Libraries\Artitas\Artitas.Core\Code\Family.cs:487 
      at Artitas.Managers.FamilyManager.UpdateComposition (Int32 entityID, Int32 componentID, IComponent prevComp, IComponent newComp, Boolean added) [0x00044] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Libraries\Artitas\Artitas.Core\Code\Managers\FamilyManager.cs:276 
      at Artitas.World.MutateComponentOnEntity (Int32 entityID, Int32 componentID, IComponent previousC, IComponent nextC, Boolean added) [0x000b6] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Libraries\Artitas\Artitas.Core\Code\World.cs:319 
      at Artitas.World.HandleDelayedMutations () [0x000c5] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Libraries\Artitas\Artitas.Core\Code\World.cs:280 
      at Artitas.World.MutateComponentOnEntity (Int32 entityID, Int32 componentID, IComponent previousC, IComponent nextC, Boolean added) [0x000e8] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Libraries\Artitas\Artitas.Core\Code\World.cs:326 
      at Artitas.World.HandleDelayedMutations () [0x000c5] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Libraries\Artitas\Artitas.Core\Code\World.cs:280 
      at Artitas.World.MutateComponentOnEntity (Int32 entityID, Int32 componentID, IComponent previousC, IComponent nextC, Boolean added) [0x000e8] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Libraries\Artitas\Artitas.Core\Code\World.cs:326 
      at Artitas.GlobalEntity.AddPosition (Vector3 value) [0x0005c] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Generated\Entity\GlobalEntity\PositionGlobalEntityDSL.cs:73 
      at Xenonauts.GroundCombat.Systems.GCInventorySystem+<AutoSort>c__AnonStorey1.<>m__0 (Artitas.Entity item) [0x00072] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Screens\GroundCombat\Systems\GCInventorySystem.cs:179 
      at Xenonauts.GroundCombat.Systems.GCInventorySystem.AutoSort (IEnumerable`1 items, Artitas.Entity targetSlot, Boolean allowSlotExpansion) [0x00058] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Screens\GroundCombat\Systems\GCInventorySystem.cs:192 
      at Xenonauts.GroundCombat.Systems.GCInventorySystem.CreateContainerWithItemsForDroppedActor (IPostCombatantStatusReport r) [0x000cb] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Screens\GroundCombat\Systems\GCInventorySystem.cs:138 
      at (wrapper delegate-invoke) System.Action`2<Xenonauts.GroundCombat.Systems.GCInventorySystem, Xenonauts.GroundCombat.Events.IPostCombatantStatusReport>:invoke_void__this___GCInventorySystem_IPostCombatantStatusReport (Xenonauts.GroundCombat.Systems.GCInventorySystem,Xenonauts.GroundCombat.Events.IPostCombatantStatusReport)
      at Artitas.Core.Utils.ExpressionUtil+<ActionFromMethodInfoFactory>c__AnonStorey1`4[Artitas.Systems.EventSystem,Xenonauts.GroundCombat.Events.IPostCombatantStatusReport,Xenonauts.GroundCombat.Systems.GCInventorySystem,Artitas.IEvent].<>m__0 (Artitas.Systems.EventSystem target, IEvent param) [0x0001c] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Libraries\Artitas\Artitas.Core\Code\Utils\ExpressionUtil.cs:151 
      at Artitas.Systems.EventSystem.HandleSubscribers (IEvent event) [0x00050] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Libraries\Artitas\Artitas.Core\Code\Systems\EventSystem.cs:49 
      at Artitas.Systems.EventSystem.Handle (IEvent event) [0x00003] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Libraries\Artitas\Artitas.Core\Code\Systems\EventSystem.cs:26 
      at Artitas.DefaultProcessStrategy.Process (IEvent event) [0x001c6] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Libraries\Artitas\Artitas.Core\Code\World.cs:808 
      at Artitas.DefaultProcessStrategy.Process () [0x00024] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Libraries\Artitas\Artitas.Core\Code\World.cs:751 
      at Artitas.World.Process () [0x00007] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Libraries\Artitas\Artitas.Core\Code\World.cs:621 
      at Common.Screens.DataStructures.WorldManagedScreen`2[Xenonauts.GameScreens,Common.Screens.DataStructures.IScreenParameters].Update (Single deltaTime) [0x00032] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Libraries\Common\Code\Screen\DataStructures\WorldManagedScreen.cs:49 
      at Common.Screens.ScreenManager`1[Xenonauts.GameScreens].Update (Single deltaTime) [0x000f3] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Libraries\Common\Code\Screen\ScreenManager.cs:149 
      at Xenonauts.XenonautsMain.Update () [0x00066] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Screens\XenonautsMain.cs:436 
     

     

  14. 6 minutes ago, Chris said:

    Not sure I'm going to have any easy way to test the steering wheel comptability :)

    Regarding the cursor / item being out of sync, you mean when you start dragging it the item isn't appearing on your cursor? We had that issue a couple of days ago but I thought we'd fixed it; it's tied to screen resolution. If that's the problem I'll ask the coders to check the fix again.

    More an FYI unplug it if its weird, I normally do so its just chance I had it connected, also yes exactly that on the cursor.

     

    Oh, forgot to say in the other post THANK YOU for letting me move my whole team without snapping back to the person I just told to move!! Always hated it doing that in the old game.

  15. Not so much a bug more a hit the old OCD, when you mouse over the Hangar window it only shows the lightened area of the smaller rooms.

    hangar.png

    Second bit, more an fyi, if you have a Steering wheel plugged in the damn thing makes the menu scroll every time you move the mouse over it :)

    menu.png

    Mouse cursor and item are out of sync when you drag items, cursor was over the third belt slot, it works fine so as someone else said just looks like a small offset error somewhere for the visual part.

    Mouse.png

     

    Not sure how my pilot passed his flight exams, he clearly doesn't have the minimum IQ..

     

    For some reason he thought the fastest way to the target was to go around the world in the opposite direction.

    pilotIQ.png

     

    Just to confirm yes he was launched at the UFO :)

     

    Just sent the team out to attack a ground site and threw the Speed up to max which caused the helicopter to bounce around when it got to the site and not actually try landing until I reduced back down to normal time.

    clipping.png

    Just done the ground site only issue was a bit of clipping with the UFO tiles, Visually, loving it, FPS wise its running flawlessly, so far its awesome and exactly what I hoped, Airgame works for me and I really like it apart from finding it looks odd having the bullets from the inteceptors off center flying at angles from the image of the aircraft (just feels odd) other than that so far so good

     

    Running max everything at 3440x1440

     

    Tech Specs:

    Windows 10

    Ryzen 1800X CPU

    Vega 64 Vid Card

    16GB G.skilll FlareX 3200 Ram  

    Samsung NVMe SSD

     

    No overclocks.

  16. On 10/28/2018 at 1:52 AM, heavy disruptor beam said:

    Something tweakable like Open XCOM! Shame the final stretch goals of "Additional Community Edition and Modding Support" were not reached.

    May not have made it as a stretch goal but devs have said modding will be supported as far as I recall.

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