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Posts posted by Emily_F
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I second this motion.
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The last one isn't a bug - the wall screens are scenery weak points.
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Yeah this has been an issue for ages. Like since before even Milestone 1. Though now it seems that it doesn't affect MARS any more. Just soldiers.
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I was trying to build a quantum lab and the game became non-responsive, then CTD.
bug_report_2024-06-15-19h14_st_4.8.0_unhandled_exception.zip bug_report_2024-06-15-19h15_st_4.8.0_unhandled_exception.zip
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2 hours ago, Kouki said:
Thanks for the bug report! Strange, tried loading your save and it seemed to work fine on my end. Just to make sure, is this on 4.5 or 4.6?
If it's on 4.5, can you post the generated bug report file? When you relaunch a game after a crash, a prompt should come up to generate a bug report zip file. Would very much appreciate if you can drag and drop said file hereIt was 4.6.0 but it didn't generate bug reports
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If you look at the picture, the crosses mark some areas that I can't move troops onto. There are a couple of others behaving the same (all inside the UFO).
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10 minutes ago, Gijs-Jan said:
Is this on 4.6.0 or 4.5.0?
We just discovered a bug with the save loading in 4.6.0, using older saves and fixing it now.I think it's actually 4.6.0 (all my posts from today must be 4.6 ~I didn't realise it had been updated)
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When will 4.5.0 be on the Steam server? I just fired up the game and it's still 4.6.0
Ignore this - it updated shortly afterwards
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Actually, I can't load any of the save games at all.... They all crash on loading.
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This crash is repeatable btw. Also, this crash happens if I CTRL-Shift-V end the game at the start of the savegame attached, or even the first one. Something is really broken in this latest patch cos this must be the 3rd CTD bug by the end of the first mission.
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auto_groundcombat_turn_6_start-11.json
CTD after completing the mission. There is no crash bugreport so I've attached the last savegame and logs
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Note, there are no autosaves - the game had only just started.
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There were some visual errors (such as two weapons shown in the weapons slots) then I couldn't unload stuff from the backpack... when I tried it crashed to desktop
bug_report_2024-06-08-09h50_st_4.6.0_unhandled_exception.zip
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I can't load any save games. They get to around 80/90% and CTD.
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7 hours ago, SoftwareSimian said:
Did you mean to attach a picture showing which wall can be destroyed and which one can't?
Fixed
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Just a minor one, and not sure if actually a bug, but I can't blow through the wall shown, but can blow through the other one. You used to be able to blow through both.
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1 hour ago, Chris said:
Did you start this campaign in 4.0.0, or is it a fresh one? I tried to fix this bug in 4.1.0 or 4.2.0 but I'm not sure if the fix will have applied to existing campaigns.
If I start a fresh campaign the armour does seem to be available for the Angel in unlimited quantities.
I think I started it in 4.0.0 or 4.1.0. I didn't bother restarting since the releases came in quite quickly and going straight back to the start is a bit of a PITA lol.
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@Chris I have 4 so far:
- I swear the chance-to-hit with any of the stun weapons is WAY lower than it claims in-game.
- I'm convinced the training facility isn't working
- The rescue mission reward of three crap soldiers isn't worth it.
- The ambush mission is a turkey-shoot.
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I've just built this phantom but the alloy armour (all armour in fact) has disappeared from the options.
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OK so let's consider a worked example:
Say a sectoid has HP 60 and Armour 30.
A hit with a laser rifle has HP kinetic damage 40, armour penetration 0, destruction 8.
A hit with accelerated rifle has HP thermal damage 40, penetration 5, destruction 2.
To work out the final damage (assuming the shot is taken from the same spot and has an equal chance to hit):
- what difference does kinetic vs thermal damage do (are there different stats per alien?)
- in which order are the destruction and penetration calculations done? i.e. the penetration damage is done first, then the remaining damage accounting for the armour, then the destruction. In which case the accelerated rifle does more damage on the first hit, but lasers do less on the first hit, but then deal increasing damage on subsequent hits.
- Is there any other modifier that affects damage like where you hit them?
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For protection against alien energy weapons, can there be some sort of "Room temperature-stable, mouldable superconductor material" of some description that can create an armour module for troops, vehicles and planes that specifically reduces the effect of hits from energy weapons?
V25.0.0 - Double glass doors still a problem
in Xenonauts-2 Bug Reports
Posted
I can still see but not fire through the glass doors circled, though they can fire at me. This makes this mission super frustrating.