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Posts posted by Pinetree
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Mod has been re-uploaded
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I'm currently at work but I'll try and reupload it tonight.
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On 12/13/2021 at 6:39 PM, EurekaSeven said:
Bit of late, but That really helps a lot with my own research on Warsaw Pact elite forces that can be mentioned in Xenonauts Universe. Thanks!
Though I'm little bit curious, as you've listed a lots of less known conflicts that a PACT personel might involved into, but you never mentioned the Operation Danube aka Prague Spring in '68. It was one of the biggest depolyment involving almost all of the Warsaw Pact countries and also includes special opeartions and sabotage (e.g. Spetznaz caputure of Ruzyne Airport), so I'm guessing it could be one of the most common combat experience for a PACT soldier during the period. I'll say REFORGER might also be an available experience for US soldiers as it includes exercises dealing with a possible Soviet invasion against Germany.
If I recall correctly, at the time I didn't include Danube as there was minimal combat but feel free to add it in your personal copy, it's pretty easy to do. Reforger, as you say, were exercises only so didn't count in my book.
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Just giving this a cheeky bump as I've updated it for 1.65 + XCE 0.35. Enjoy :)
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As this mod seems to have died and appears to be unavailable, I've decided to re-release it. I've converted the mod so it can be used in the Mod manager.
This does not incorporate any of Ogaburan's changes so this version is as it was for V.22 (pre-1.0). I haven't added any flags for XCE. I probably won't do any more work on this mod, I'm just making it available again.
Download link is at the bottom of the post. Enjoy
Original text below:
The purpose of this mod is to expand on the backgrounds of Xenonaut grunts, add more names, and to add some more nations.
Parts of this mod have been incorporated into the official game: *denotes nation that comes with the vanilla game.
The nations included in the mod are:
NATO:
United States*United Kingdom*Canada*West Germany*Greece*Spain*Italy*PortugalNorway*Netherlands*Denmark*France*BelgiumTurkeyIcelandWestern Allies:
Australia*MalaysiaNew Zealand*Japan*South KoreaWarsaw Pact:
Soviet Union*East Germany*Hungary*BulgariaCzechoslovakia*RomaniaPolandCommunist Bloc:
VietnamChinaCubaNorth KoreaNon-Aligned or Neutral Nations:
RhodesiaSouth AfricaIsraelEgyptSweden*Finland*IrelandBrazilNigeriaKenyaMoroccoPhilippinesIndonesiaMexicoThailandChileArgentinaAustriaSwitzerlandYugoslaviaI've also expanded most nation's available regiments and/or made them more "elite". This represents the nations giving the Xenonauts their best of the best.
The combat experiences are all historical wars from the 60's and 70's that a soldier's nation was involved in but you will get the occasional non-historical result due to there being no relationship between a soldier's age and previous combat experience when they are generated. e.g you might get a 21 year old veteran of Vietnam.
Here's the full list of nations with units and possible experiences:
NATO:
United States
Units:Army Special Forces (AKA The Green Berets)AirborneNavy SEALsMarine Force ReconArmy RangersExperience:VietnamEl Salvador - Special Forces onlyAngola - Special Forces onlyLaosDominican Republic '65.Korea '66-'68Cambodia early '70sUnited Kingdom
Units:Special Air ServiceParachute RegimentRoyal MarinesSpecial Boat SquadronExperience:AdenNorthern IrelandDhofar- SAS onlyBorneoCanada
Units:Canadian Airborne RegimentRoyal Canadian RegimentRoyal 22e Regiment (for French-Canadians)Experience:Cyprus (UN Mission during Turkish Invasion 1975. Airborne only)West Germany
Units:GSG 9 - Anti-terrorist unit of the Federal PoliceFSLK200 - Long Range Reconnaissance Patrol(LRRP) unit26th Fallschirmjager Brigade - ParatroopersExperience:Mogadishu - GSG 9 onlyGreece
Units:ETA - Special Paratrooper UnitMYK - SEALs equivalentRaider Forces - RangersExperience:CyprusSpain
Units:Unidad de Operaciones Especiales - Special Operations Unit (SEALs equivalent)Grupo de Operaciones Especiales - Special Operations GroupsEZAPAC - Special Operations Unit of the Air ForceExperience:Equatorial GuineaSpanish SaharaItaly
Units:9th Parachute Assault Battalion - SAS equivalentCOMSUBIN - SEALs equivalentRIAM - Air Force Special Forces unitPortugal
Units:Comandos - CommandosCacadores Especiais - RangersCorpo de Tropas Paraquedistas - ParatroopersExperience:AngolaMozambiquePortuguese GuineaNorway
Units:HJS - Special ForcesMJK - SEALs equivalentNetherlands
Units:KCT - Army Special ForcesBBE-M - SEALs equivalentKorps Mariniers - MarinesExperience:Moluccan Terrorist Crises - BBE-M onlyNew Guinea - Marines onlyDenmark
Units:Jaeger Corps - Army Special ForcesFrogman Corps - SEALs equivalentSirius Sledge Patrol - LRRP unit of the Navy that patrols GreenlandFrance
Units:1er RPIMa - Marine Special forces13e RDP - Special ForcesCommandos Marine - SEALs equivalentGIGN - Anti-terrorist unit of the National GendarmerieExperience:AlgeriaZaireBelgium
Units:Paracommando Regiment - Paratroopers1st Company ESR - LRRP unitExperience:Congo - Paracommandos onlyTurkey
Units:OHD - Army Special forcesSAT - SEALs equivalentExperience:CyprusIceland
Units:Icelandic Coast GuardISVL - Icelandic Special Forces unit formed after the Iceland Incident (Fictional)Western Allies:
Japan
Units:1st Airborne BrigadeAustralia
Units:Special Air Service RegimentRoyal Australian RegimentExperience:VietnamMalayaBorneoMalaysia
Units:Grup Gerak KhasExperience:MalayaBorneoNew Zealand
Units:1st Ranger Squadron, NZSASRoyal New Zealand Infantry RegimentExperience:VietnamMalayaBorneoSouth Korea
Units:Special Warfare Flotilla - SEALSMarine CorpsSpecial Warfare Command - Army Special ForcesExperience:South VietnamBorder ActionsWarsaw Pact:
Soviet Union
Units:Spetsnaz GRU - Special forcesGroup Alfa - Anti-terrorist unitAirborne VDV - ParatroopersExperience:AfghanistanEthiopiaSino-Soviet borderVietnam - Spetsnaz onlyHungary
Units:37th Air Assault BattalionEast Germany
Units:KSK-18 - Combat swimmers(SEALS equivalent)40th Fallschirmjager Battalion - ParatroopersDiensteinheit IX - Anti-terrorist unit of the VolkspolizeiFeliks Dzierzynski Guard Regiment - Elite unit of the StasiExperience:AngolaCongoEthiopiaMozambiqueCzechoslovakia
Units:22nd Airborne RegimentBulgaria
Units:68th Special Forces BrigadeRomania
Units:161st Paratroop Regiment1st Mountain Hunters BrigadePoland
Units:4101st Paratroop Battalion - Special unit of the 6th PAADWOP Highland Brigade - Mountain troops of the border guard7th Naval Assault Division - Naval Infantry6th Pomeranian Air Assault Div. - ParatroopersExperience:Workers' Rebellion - 1970 Pacification of striking workers in coastal citiesCommunist Bloc:
Vietnam
Units:Dac Cong - Special forcesExperience:CambodiaLaosSino-Vietnamese BorderVietnamCuba
Units:Tropas Especiales - Special forcesExperience:AngolaEthiopiaSyriaNorth Korea
Units:Special Operation ForcesExperience:Border ActionsChina
Units:Marine Corps15th Airborne ArmyExperience:Paracel IslandsSino-Soviet borderSino-Vietnamese borderNon-Aligned or Neutral Nations:
Rhodesia
Units:Rhodesian Light Infantry1(Rhodesian)Special Air Service RegimentSelous ScoutsExperience:Rhodesian Bush WarSouth Africa
Units:1 Reconnaissance Commando32 Battalion44 Parachute BrigadeExperience:AngolaNamibiaIsrael
Units:Sayeret Matkal - Special ForcesShayetet 13 - SEALs equivalentYamam - counter-terrorism unit of the Israel Border PoliceExperience:Yom KippurSouthern LebanonEntebbe - Sayeret Matkal onlyEgypt
Units:Task Force 777 - counter-terrorism unitSaiqa Commandos - Special ForcesExperience:Cyprus - Task Force 777 onlySinaiLibya - Saiqa Commandos onlySweden
Units:Fallskarmsjagarna - Parachute RangersKustjagarna - SEALs equivalentExperience:CongoFinland
Units:Erikoisjaakarit - Special JaegersIreland
Units:Army RangerExperience:CongoLebanonBrazil
Units:Paratroopers BrigadeGRUMEC - SEALs equivalentNuCOE - Special Forces unit of the Military Police of Rio de Janeiro StateExperience:Dominican RepublicAraguaiaNigeria
Units:Special Boat Service31st Airborne BrigadeExperience:BiafraKenya
Units:20th Parachute BattalionGeneral Service Unit - Paramilitary unit of the Kenyan Military and Kenyan PoliceExperience:Shifta WarMorocco
Units:CommandosExperience:Western SaharaZairePhilippines
Units:Special Forces RegimentSpecial Warfare Group - SEALS equivalent1st Scout Ranger RegimentExperience:Anti-guerrilla operationsIndonesia
Units:Kopassandha - Army special forcesKOPASKA - SEALS equivalentExperience:East TimorWestern New GuineaKalimantanMexico
Units:BFP - ParatroopersInfanteria de Marina - MarinesThailand
Units:Royal Thai Marine CorpsUDAU - SEALS equivalentExperience:LaosCambodiaSouthern ThailandChile
Units:ComandosBuzos Tacticos - SEALS equivalentGOPE - Special force of military uniformed policeExperience:Tierra del FuegoArgentina
Units:APCA - Special operations force of the Argentine Marine CorpsHalcon 8 - CommandosExperience:Tierra del FuegoTucumanAustria
Units:Jagdkommando - Army special forcesGEK - Counter-terrorism special operations tactical unitSwitzerland
Units:Grenadiers - Army rangersFsch Gren Kp 17 - Parachute Reconnaissance CompanyYugoslavia
Units:63rd Parachute Brigade12th Naval Infantry BrigadeSpecial Thanks:
ResFufor helping out with the Polish names and units.jamoecwfor U.S. unit experience.llunakfor correcting Czech names and adding Slovak names.steelgonadsfor correcting Portugese names -
On 30/09/2016 at 3:12 AM, Chris said:
The first build will be a simple test build - a combat mission between eight Xenonauts with basic armour and the starting weapons from X1 (shotguns, rifles, sniper rifle, LMG) and roughly six Psyons (formerly Caesans). The battle map will be an outdoor forest map with no UFO; it'll just be a straightforward deathmatch between the two sides. There will be strong similarities with Xenonauts 1 in the first build, which is intentional - we want to reassure people that we're not planning to dumb things down for X2 despite moving to 3D, and because assets from X1 make excellent placeholders until we create the new X2 assets to replace them. That said, the sequel is not simply a remake of Xenonauts 1 in 3D ... we just want to make a fun and playable foundation for the game based on the first game before we start changing things up. After all, it's much easier to test a new or altered mechanic if it is embedded in a working game and you are able give it a proper playtest.
I think an Evil Alien Shed is in order.
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I usually chuck my first base in Greece, as it covers the most land mass, and name it Sparta.
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I like the mod. But when I install the mod some of the Nationalities don't show up and instead are replaced with #####. It's starting to bug me is there anything I can do to fix this?
The only mods I'm using are Oppressive UI, Realistic armors, new ranks, and some new maps.
Are you using the download link from this thread? If you are, that is an old version and you need to go here: http://www.goldhawkinteractive.com/forums/showthread.php/10970-v1-07-Xtended-Backgrounds-Mod-(v0-7)
I no longer develop the mod and Ogaburan has taken over the reins so that thread is where you should look.
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Would it be possible to have soldiers that have been hired but have not yet arrived appear on the soldiers list? I ask this as the current game I'm playing, my troops are dying like flies and I find it very hard to keep track if I've hired troops or not when I need to replace dead troops as there is currently no way to check.
The most straightforward implementation I can think of is to have the hired soldier appear on the soldier management list as soon as they are hired but have their assignment as "ETA-2 days" or something like that. It would be nice to have the ETA count down as well.
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These are rank symbols inspired by the insignia on the Xenonauts uniforms from the title screen. Install using the mod launcher.
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I vote for no, as it'll make for more tactical choices if the scout is suddenly made immobile.
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I would keep the British flag for all the respective home nation and the gurkhas as that is the flag they previous served under.
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My somewhat arbitrary values are not based on population
I'm not sure what the values are now but in the original mod the values were based on political lines and from game lore that said that Xenonauts were primarily a Nato and warsaw pact organization. USA and Soviets were chance 10, Nato and Warsaw Pact nations were 8 iirc, Western allies and communist bloc were 6 or 4 iirc, all other nations were 1. If a nation had a sizable minority I usually assigned them a 1 as well.
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Also have you checked out this mod for Open X-com: Soldier Diaries 1.0.
Something like this for Xenonauts would be awesome..
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Only ones I can think of would be the countries Ogaburan added in Xtended background. (The mod he based it one got added to the game I believe however? So only nations he added [iran last time I checked] would be needed) But since its a mod you could argue that those flags dont have to be done now, or by you either.
I added a lot of new nations to Xtended Backgrounds after Goldhawk incorporated an earlier version. Ogaburan has added Iran and split the British up into the different Home Nations since he's taken over. Maybe have a template so modders can add their own flag.
But I do think a generic United Nations flag should be done if as nothing else but a default/fallback flag if one wasnt defined for a given nationality.This idea gets my vote..
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I'm away from my pc at the moment but You'll probably find it's also due to there being 2 instances of the regiment name being in strings.xml.
When Goldhawk incorporated an earlier version of my mod into the game, all they did was append them to the end of the file and not delete the old ones. My guess is when ogaburan updated strings.xml he probably overwrote the original regiments and left the appended ones in.
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Try the tool in this thread: http://www.goldhawkinteractive.com/forums/showthread.php/9872-Tool-Xenonauts-geographic-tool
The google maps part of the tool no longer works but you can still manually enter coords to get desired result.
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I do too. A pity she usually only last 1-2 missions.
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Oh well, seems like an awful lot of crappy work.
Bulk Rename is your friend.... makes renaming lots of files so much easier.
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One way you could get around it is renaming the custom faces to nor, afri, asi etc, and increase the face pool that way..
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Those pictures remind me of the Evil Alien Shed...
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Nicely done. For the record, Ogaburan has my permission and blessing for this mod.
Ogaburan, check your PMs
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Currently at V.22 e5. An earlier version of the mod was partly incorporated into the game. I usually update every couple of experimental builds or so but has the files for users to update it themselves. I will update for it for 1.0.
Modifies strings.xml, soldiernames.xml and soldiernamesfemale.xml
[1.65 + XCE 0.35]Rank Insignia from Xenonaut's uniforms
in Completed Game Mods
Posted
re-uploaded the mod due to the hack