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PuppySandwich

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  1. I made the changes to missiontypeprops_gc but didn't change any of the assets/groundcombat ai files and it worked fine. That suggests to me that it's something to do with civilian's getting stuck in a loop and basically running round and round infinitely during hidden movement. Once you remove civilians from the mission the problem resolves itself. Hopefully it's only temporary, as the presence of civilians adds to the depth of the game. As a side note; for those who say "well this is an Alpha, so what do you expect?". Yes, it is an Alpha, you're right, and we do expect bugs; that's what we've bargained for when we agree to test an Alpha. However, it's not a free Alpha; we have paid to test it. The second Goldhawk took our money we became customers, so it's not unreasonable to expect some communication from Goldhawk. Don't forget, we're not just testing the game; we're testing Goldhawk's customer service as much as we are testing the game itself. This is their first game, so as a company they are an unknown quantity to us, and it's during this Alpha that their reputation will be made or broken. Personally though, I'm pretty pleased overall with what I've seen so far.
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