Jump to content

Elendil

Members
  • Posts

    3
  • Joined

  • Last visited

  • Days Won

    1

Elendil last won the day on November 10 2017

Elendil had the most liked content!

Reputation

2 Neutral
  1. Yep, i hated all advent stuff from Enemy Within. The plot was horrible, non-sensical, no x-com feel at all. I liked the idea of having bio-engineered supersoldier, but the execution was pathetic with canister "droping from the skies" intact with timers(?!), man what a mess. I would prefer to transform X-Com into Space Marines than to play against "advent-like" humans. At least you didnt came up with the idea of gimmick scamper, that would be even thought and i would leave xenonauts for good. Well, by the answer i get that this already under production and will not be dropped no matter what people say(or what i say, for the matter), so, good luck with the project. I will chase other more "x-com" titles.
  2. Thanks for the feeback, but... Please, please, please and please, dont do this. I dont want to fight humans with alien super boss. I dont want jagged alliance. I want xcom. There are so many incredible things that could be done: melee combat, more countries/regions, specific minor bonus for each regions, soldier traits... Then i get: "you fight humans". Man, i think i didnt have a soo great letdown since i first saw the scamper mechanics back when they released X-Com 1. Ok, its your game, but i am really sad you choose to take this direction. Xenonauts was a success basicly because x-com stopped being x-com. If you go the same way, we just lost a great franchise forever.
  3. Hello, as a fanatic Xenonauts 1 player and looking forward to MODs, i have to ask: Will Xenonauts 2 have an Alien AI that allows it do to melee attacks that dont need to 1-shot people? In Xenonauts, if you adjust the Reaper damage to not always 1-shot, they simple dont attack. I really like to implement melee combat as a mod, if not in the game on Xeno 2, but its almost impossible to do with the AI hardcoded to ignore enemies that it cant 1-shot in melee. I would like also to ask if it will be possible to make melee accuracy/strength dependent? The way it is coded in Xeno 1 it would be impossible. With the remake of the game could be possible to call on soldier stats on item variables? Thanks for any response, i am really looking foward for this game
×
×
  • Create New...