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Chris

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Posts posted by Chris

  1. Humble Bundle is something to do after release, probably about a year after release. Plus they also require a Linux version of the game to take part in, and I'm not sure if that's possible for us.

    A friend of mine who made a rather successful indie game told me the Humble Bundle made them less than a quarter of their release (and immediate post-release) Steam sales...so I think it's better to concentrate on that for now.

  2. Yeah this is the same bug as the plasma technology being available to research immediately. Basically you can load new technology and items in your starting base using the /scripts/_basebuilt.xml script. V8.4 has a development version of the script in it that we were using for testing the inventory - specifically that the 'Laser' weapon category won't appear until you've researched Laser weapons.

  3. I guess some 'upgrade' researches could work. The only thing with that that might not make sense is why the Xenonauts don't already have the best technology available to them, given they've not yet captured any alien tech.

    I guess it could be something about tailoring the existing gear to fight the alien invasion better - as there'll be much more intelligence available on the aliens once the invasion starts...

  4. It's not as simple as that - once the game hits beta we'll be looking at reducing the load times though. Essentially the engine doesn't have a proper texture library so we might need to code one from scratch. The issue with the textures loading is that while they're doing that I'm not sure we can display anything on top of it - I'll have to ask tomorrow, having a placeholder loading screen would be a good interim solution.

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