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Posts posted by Chris
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It's another word for a male cow.
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I don't get the crash, just the Ctrl changing to Shift. Did you get the crash too, Sathra?
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I've reproduced the grenade bug. The other bug I've experienced something similar, but it's mostly when I've been using the developer editor to move units around. I don't know if it's the same one or not but it has quite similar symptoms...
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Yeah it's all a bit peculiar. I think there's a problem with the code as well as some incorrectly-set tiles here...
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Verified, thanks.
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Yeah, replicated this now. I'll get it fixed up.
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Yup, fair point. I'll get this disabled.
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The 'not being able to choose which icon you're clicking on' bug again, eh? I'll add that to the list to fix for V8.x now actually. Probably not a good thing to have in the press build.
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Yeah, this is annoying - but we'll have to look at it when we overhaul the air combat. Basically the fighters always retreat towards the nearest map edge. One possible solution is that retreating fighters slow to 60% speed or something (maybe this will only apply if they are out of fuel)?
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Good point (though this is actually for V8.4), I'll fix this up in V8.41.
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Yeah this is the same bug as the plasma technology being available to research immediately. Basically you can load new technology and items in your starting base using the /scripts/_basebuilt.xml script. V8.4 has a development version of the script in it that we were using for testing the inventory - specifically that the 'Laser' weapon category won't appear until you've researched Laser weapons.
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Good work, sir. For the final version we'll probably give it a 50 round clip and have each burst use 5 bullets - seems a bit more realistic.
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Yeah, this is something we could look at in the beta. It's not necessarily intuitive how it is. At the very least the screen should show you how much it'll cost to move something...
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Yeah, V8 is intended to be the press release once it's fully stable and the niggling little usability problems are sorted out.
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It's not been authorised yet by Desura. I'll chat to the desura guy on Skype when he's available.
AP Reserve (for me) is used to save points for reaction fire. What do other people use it for?
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This article should explain how the terrain system works:
http://www.pcgamer.com/2011/09/12/xenonauts-dev-diary-2/
And yes, in the final game shot-down UFOs should have dead aliens inside who were killed by the impact. The number will be randomised.
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That's what the chatty research guy is for (in theory).
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Now we're in the Top 100 (thanks guys) all the votes are cancelled so if you could all revote that would be fantastic.
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We're a relatively high price-point product so I can understand why people might be waiting to take a punt on us. But yes, a big media blitz should help things hugely.
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Any reproduction steps at all?
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I guess some 'upgrade' researches could work. The only thing with that that might not make sense is why the Xenonauts don't already have the best technology available to them, given they've not yet captured any alien tech.
I guess it could be something about tailoring the existing gear to fight the alien invasion better - as there'll be much more intelligence available on the aliens once the invasion starts...
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It's not as simple as that - once the game hits beta we'll be looking at reducing the load times though. Essentially the engine doesn't have a proper texture library so we might need to code one from scratch. The issue with the textures loading is that while they're doing that I'm not sure we can display anything on top of it - I'll have to ask tomorrow, having a placeholder loading screen would be a good interim solution.
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I've just uploaded V8.41 to Desura (don't know when they'll authorise it) which fixes the problem with the empty levels and super-tough aliens in the missions.
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in Xenonauts General Discussion
Posted
Humble Bundle is something to do after release, probably about a year after release. Plus they also require a Linux version of the game to take part in, and I'm not sure if that's possible for us.
A friend of mine who made a rather successful indie game told me the Humble Bundle made them less than a quarter of their release (and immediate post-release) Steam sales...so I think it's better to concentrate on that for now.