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Chris

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Posts posted by Chris

  1. I think that's a somewhat overcomplex way to deal with the issue - and in a lot of instances, the fixed costs of an installation would remain the same whether or not it's being used. A storeroom has the same maintenance costs whether or not it's full of stuff, for instance (assuming the staff are still there, which they'd have to be if you want to be able to fill it up again in a hurry). For hangars and vehicles, they wouldn't cost any different if they were empty because vehicles and aircraft have their own maintenance costs :)

    But leaving aside the twisted logic of game mechanics, I don't want to make the game too confusing for a player to run a base - micromanaging every building would be a bit of a pain, particularly across several bases...

    You may well have a valid point that bases cost too much to maintain, though - I've made no attempt to balance building maintenance costs yet. Is it pretty crippling?

  2. There's a weapon in the secondary slot in that first image, Tnoyce, though why it's not displayed in the primary slot as normal I don't know. I have actually seen this happen occasionally too, I'm just not sure what's causing it - possibly it's people dragging weapons into the hands of soldiers and putting them in the secondary slot instead of the primary? I don't really know.

  3. Well I think the idea about UFO analysis might still be the strongest candidate. It makes sense from a lore point of view because there's lots of UFOs popping up everywhere instead of just one that appeared 20 years ago. That means there'll be a lot more tracking data to play and experiment with.

    This would quite easily lead into a way to refine the radar signals in order to get an idea of the size of the UFOs (and whether they have escorts or not). This would also be a good scene-setting project from the lore point of view - the basic premise is that the UFOs are vastly superior to human interceptors but are poorly suited to aerodynamic flight, which makes them vulnerable. If we explain that early then it plugs a bit plot hole right from the opening.

    So that's one possible research project. Ideally we'd want another two.

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