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Posts posted by Chris
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Ah
My memory must be failing me in my old age...
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I love it when people come and suggest a great feature and then we get to say "Yeah, waaaay ahead of you."
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Well it's certainly under consideration to have manually-promoted officers, but the system isn't nailed down yet. It's something we're going to have to play around with in the beta I think as right now we're concentrating on game-critical systems that haven't been implmeneted yet.
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Lol - yeah, the aliens sometimes have their AI get stuck in a loop when they're looking for a target and can't find one, I think. It's a known bug and should be fixed when the AI isn't quite so stupid. Our AI programmer was the one doing all the web integration stuff for Desura so he can start on the actual AI now...
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Hi Vegata, I'd hold your horses for a few months. We're thinking about doing something like a 'funding thermometer' on Kickstarter in the future where if we get a certain amount of money in, we'll add a new feature. If we reach another level of funding, we'll add another new feature etc.
If we did, we'd have the standard Kickstarter thing where people who pay more have extra rewards, so it's probably best to waith for that. You'll see more benefit from your money that way.
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Deleted your usernames. Send me an email if you haven't already. We can cancel the old keys and send one to the new one if needed, but it'll take a little time as I'm still getting used to the Desura backend.
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Glad you liked it!
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I meant 'Again' to mean this is not the only feature that is a debug feature I should have disabled (there's quite a few!), rather than you posting about things that have already been covered
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Moonie - just go here: http://www.desura.com/games/xenonauts/connect/ and click Connect.
Sathra, all pre-orderers should have a badge. It's just different for each.
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The forum medals / pre-order badges are no longer available, sorry - they were a reward for the people who pre-ordered Xenonauts in alpha form (i.e. before the Steam Early Access release)!
We actually would have liked to keep supporting them, but unfortunately it is not possible. We've had discontinue them is because they were linked to forum membergroups via Desura when we only sold through Desura, so anyone who bought a copy of the game was able to connect their Desura account to the forum and get a badge for doing so.
We now sell primarily through Steam, and support other sales channels such as the Humble Store as well as Desura (and will add more in future). Therefore most people that buy the game will not have a Desura account, so would not be able to claim a badge.
We don't want to cause arguments or make people feel like they've missed out by buying the game in the "wrong" place, so we decided to discontinue the forum badges at the point where Desura was no longer our only sales channel. Those who already have them will not be stripped of them, but will retain them as a thanks from us for supporting the team in the early stages of development when, frankly, they were taking quite a major leap of faith to buy the game!
The comments in this thread all relate to the old claiming process. I have closed it to new comments now.
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Hi Alex - thanks for the kind words and good luck with your own game!
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Yes, but it's lying, the build on Desura is V7.5. That's just outdated text on the disclaimer screen. I'm spending my time fixing up V8 rather than worrying about V7.5 at the mo
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The link to the legacy pre-order page should be in the Desura invite email. Email me if you're really struggling to find it.
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Hi - not yet. I am working on one but it's sorta been lost along the way.
Perhaps one of the more experienced forum users will do a basic gameplay guide to the game on our wiki? That's the sort of thing I put it there for
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This would kind of screw with how the basic game mechanics work though (units don't go outside their tiles in any other circumstance), so it's not something I'll really consider until the beta.
Anotherdevil - nah, 2 wouldn't be able to see 3. His view cone would be 45 degrees in front of him due to the corner.
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Yup this gets mentioned all the time. We'll be looking at implementing some kind of soldier icon or role button that lets you identify which troops are meant to be in which role in the beta.
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Presumably the punctuation should have been a question mark?
But no, we've not added backblast and I'm not sure we will. I know it's not realistic but I don't see it adding too much in gameplay terms and we've got bigger fish to fry in development terms.
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The more advanced scout-type armours have longer viewing ranges.
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Last game I played was Battlefield 3 about 2 hours ago. The major games I've played this year are Deus Ex 3, Portal 2 and The Witcher 2, all of what I'd highly recommend. I have Arkham Asylum, Magika and GTA4 sitting on my PC too which I've not yet played and Skyrim is pre-ordered.
I don't actually game more than an hour a day on average, and usually less than that. I probably would if I had more time though.
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Hi Yevgeniy - if you go to your Paypal account email address there should be an email there explaining what's happened and letting you claim the Desura pre-order. It's a long story. If you haven't got the Desura invite email, drop me an email and I'll sort you out.
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Yup, this is in developer debug mode (Shouldn't really be active in that build) so it won't affect the final game.
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Ah yes, that's debug mode. That shouldn't be in there - we use it to see how the invasion AI is behaving and what missions the aliens are running when we're testing the game.
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The problem that those guys have is that they're a small developer and have all the disadvantages of that, but then they appear to have screwed themselves by signing with Paradox, who are a publisher. Having release dates set in stone is a great motivator but it also means stuff like this happen - and a few people have mentioned to me off the record that Paradox are as bad as any major publisher in taking away your revenue share if you miss milestones. If that's true, they probably just got to a point where they HAD to release the game whatever state it was in. Not a good place to be.
The advantage for us of being community funded is that we can get all the community involved in the testing and get you guys to find bugs and point out stuff that obviously doesn't work, so by the time the game is released it will have been tested by several hundred people. I'm sure there will be bugs, but I don't imagine there will be anything catastrophic. And if the game's boring, we'll have plenty of warning about it and time to sort it out. So it's nice being a community-funded indie at this point.
Regarding Elemental, I didn't play it, but after a while I found Brad Wardell's apologies a bit annoying. He appeared to be in denial for several days and then came out and apologised, which was fine. And then he seemed to go into full-on "OH GOD WHAT HAVE I DONE, I'M SO SORRY" mode and it sort of just left me feeling a bit uncomfortable. It came across a bit self-pitying to me.
No doubt I'll do something particularly stupid at some point and have to apologise publically for screwing up though, so possibly I should be careful what I say
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Sunblinder - I take it it's now linked given your pretty little badge?
With Forum change, how will palpha/alpha/beta testing work.
in Xenonauts General Discussion
Posted
Tango - there'll be more info closer to the date.
Malekal - not any more