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Chris

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Posts posted by Chris

  1. Well it's certainly under consideration to have manually-promoted officers, but the system isn't nailed down yet. It's something we're going to have to play around with in the beta I think as right now we're concentrating on game-critical systems that haven't been implmeneted yet.

  2. Hi Vegata, I'd hold your horses for a few months. We're thinking about doing something like a 'funding thermometer' on Kickstarter in the future where if we get a certain amount of money in, we'll add a new feature. If we reach another level of funding, we'll add another new feature etc.

    If we did, we'd have the standard Kickstarter thing where people who pay more have extra rewards, so it's probably best to waith for that. You'll see more benefit from your money that way.

  3. The forum medals / pre-order badges are no longer available, sorry - they were a reward for the people who pre-ordered Xenonauts in alpha form (i.e. before the Steam Early Access release)!

    We actually would have liked to keep supporting them, but unfortunately it is not possible. We've had discontinue them is because they were linked to forum membergroups via Desura when we only sold through Desura, so anyone who bought a copy of the game was able to connect their Desura account to the forum and get a badge for doing so.

    We now sell primarily through Steam, and support other sales channels such as the Humble Store as well as Desura (and will add more in future). Therefore most people that buy the game will not have a Desura account, so would not be able to claim a badge.

    We don't want to cause arguments or make people feel like they've missed out by buying the game in the "wrong" place, so we decided to discontinue the forum badges at the point where Desura was no longer our only sales channel. Those who already have them will not be stripped of them, but will retain them as a thanks from us for supporting the team in the early stages of development when, frankly, they were taking quite a major leap of faith to buy the game!

    The comments in this thread all relate to the old claiming process. I have closed it to new comments now.

  4. This would kind of screw with how the basic game mechanics work though (units don't go outside their tiles in any other circumstance), so it's not something I'll really consider until the beta.

    Anotherdevil - nah, 2 wouldn't be able to see 3. His view cone would be 45 degrees in front of him due to the corner.

  5. Presumably the punctuation should have been a question mark?

    But no, we've not added backblast and I'm not sure we will. I know it's not realistic but I don't see it adding too much in gameplay terms and we've got bigger fish to fry in development terms.

  6. Last game I played was Battlefield 3 about 2 hours ago. The major games I've played this year are Deus Ex 3, Portal 2 and The Witcher 2, all of what I'd highly recommend. I have Arkham Asylum, Magika and GTA4 sitting on my PC too which I've not yet played and Skyrim is pre-ordered.

    I don't actually game more than an hour a day on average, and usually less than that. I probably would if I had more time though.

  7. The problem that those guys have is that they're a small developer and have all the disadvantages of that, but then they appear to have screwed themselves by signing with Paradox, who are a publisher. Having release dates set in stone is a great motivator but it also means stuff like this happen - and a few people have mentioned to me off the record that Paradox are as bad as any major publisher in taking away your revenue share if you miss milestones. If that's true, they probably just got to a point where they HAD to release the game whatever state it was in. Not a good place to be.

    The advantage for us of being community funded is that we can get all the community involved in the testing and get you guys to find bugs and point out stuff that obviously doesn't work, so by the time the game is released it will have been tested by several hundred people. I'm sure there will be bugs, but I don't imagine there will be anything catastrophic. And if the game's boring, we'll have plenty of warning about it and time to sort it out. So it's nice being a community-funded indie at this point.

    Regarding Elemental, I didn't play it, but after a while I found Brad Wardell's apologies a bit annoying. He appeared to be in denial for several days and then came out and apologised, which was fine. And then he seemed to go into full-on "OH GOD WHAT HAVE I DONE, I'M SO SORRY" mode and it sort of just left me feeling a bit uncomfortable. It came across a bit self-pitying to me.

    No doubt I'll do something particularly stupid at some point and have to apologise publically for screwing up though, so possibly I should be careful what I say :)

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