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Posts posted by Chris
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You mean the alien movement screen? In the new build the screen focuses on the alien but doesn't move unless he goes off the screen. It's a bit less jerky because of that.
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The bonuses aren't finalised, and objectively they won't represent better value than the standard pre-order. They're mostly just for people who want to add to the development fund of the game, because the bonus for everyone is a better game at the end of it. There's no shame in going for the standard order though - it's all helpful to us!
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Tailing doesn't actually work at the moment. The plane just hovers in the same spot if you tell it to tail. We should sort that...
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Yup, there's a link in the email sent to you at the bottom that say 'Xenonauts Pre-Order' - just click on that and it'll load up your account with the pre-order.
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Possibly because je ne comprende pas. I've sent a reply to what I think your email is asking...
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Yeah I can see how it would confuse people. It is actually V7.5.
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Even in the next map it'll be the same map, just with a few randomised sub-maps to make it a bit more varied (but the overall layout will be the same).
We're working on a lot more tilesets at the moment but they're not ready yet. They're the most time consuming part of the development process tbh.
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Giving interceptors stationed at the base a chance to either attack the attakcing UFOs or escape would be a valid option. Also, we're hopefully going you let you place your soldiers before the battle starts in the base defence missions. In terms of troop limits, I'm not sure. We'll need a limit somewhere or the GUI won't be able to handle it.
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You've definitely clicked the 'Xenonauts Preorder' text link in the email you recieved, at the bottom? That's the claim link that will grant you the game.
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OK - email me and I'll set you up an new key and cancel the old one.
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I'll ask the Desura guys how long until their standalone installer software is ready to use. That means you won't have to go through their client.
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They've already been removed for Build V8 I'm afraid. At the Expo people seemed to think they were loading screens and would spend ten minutes looking at them in puzzlement until I gently urged them to click the mouse...
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Tango - there'll be more info closer to the date.
Malekal - not any more
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Ah
My memory must be failing me in my old age...
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I love it when people come and suggest a great feature and then we get to say "Yeah, waaaay ahead of you."
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Well it's certainly under consideration to have manually-promoted officers, but the system isn't nailed down yet. It's something we're going to have to play around with in the beta I think as right now we're concentrating on game-critical systems that haven't been implmeneted yet.
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Lol - yeah, the aliens sometimes have their AI get stuck in a loop when they're looking for a target and can't find one, I think. It's a known bug and should be fixed when the AI isn't quite so stupid. Our AI programmer was the one doing all the web integration stuff for Desura so he can start on the actual AI now...
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Hi Vegata, I'd hold your horses for a few months. We're thinking about doing something like a 'funding thermometer' on Kickstarter in the future where if we get a certain amount of money in, we'll add a new feature. If we reach another level of funding, we'll add another new feature etc.
If we did, we'd have the standard Kickstarter thing where people who pay more have extra rewards, so it's probably best to waith for that. You'll see more benefit from your money that way.
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Deleted your usernames. Send me an email if you haven't already. We can cancel the old keys and send one to the new one if needed, but it'll take a little time as I'm still getting used to the Desura backend.
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Glad you liked it!
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I meant 'Again' to mean this is not the only feature that is a debug feature I should have disabled (there's quite a few!), rather than you posting about things that have already been covered
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Moonie - just go here: http://www.desura.com/games/xenonauts/connect/ and click Connect.
Sathra, all pre-orderers should have a badge. It's just different for each.
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The forum medals / pre-order badges are no longer available, sorry - they were a reward for the people who pre-ordered Xenonauts in alpha form (i.e. before the Steam Early Access release)!
We actually would have liked to keep supporting them, but unfortunately it is not possible. We've had discontinue them is because they were linked to forum membergroups via Desura when we only sold through Desura, so anyone who bought a copy of the game was able to connect their Desura account to the forum and get a badge for doing so.
We now sell primarily through Steam, and support other sales channels such as the Humble Store as well as Desura (and will add more in future). Therefore most people that buy the game will not have a Desura account, so would not be able to claim a badge.
We don't want to cause arguments or make people feel like they've missed out by buying the game in the "wrong" place, so we decided to discontinue the forum badges at the point where Desura was no longer our only sales channel. Those who already have them will not be stripped of them, but will retain them as a thanks from us for supporting the team in the early stages of development when, frankly, they were taking quite a major leap of faith to buy the game!
The comments in this thread all relate to the old claiming process. I have closed it to new comments now.
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Hi Alex - thanks for the kind words and good luck with your own game!
[V7.5 - Air Combat] Unresolved air combat, one party stops moving
in Xenonauts Bug Reports / Troubleshooting
Posted
You mean after the air combat having been completed and you were back on the Geoscape?