-
Posts
11,465 -
Joined
-
Last visited
-
Days Won
596
Content Type
Profiles
Forums
Events
Downloads
Posts posted by Chris
-
-
OK, well we'll make the existing load bug fixes and see if this corrects some of these bugs. I wonder if there's a few common causes causing all of them.
-
Let me know if you can replicate it. The ghost UFO load bug is logged though so perhaps that'll fix it up.
-
Verified, thanks. Should take you to the main menu screen.
-
I've logged the missing hotkeys and the background colour again. You're also right about the keybindings not working during ground combat, that's logged too.
-
I'll get this fixed up then, thanks.
-
True, we'll update this. Explanatory tooltips cannot be clicked yet though, you're right.
-
Yup, logged it. We'll try to get this fixed up too.
-
Verified and logged, thanks.
-
Ah yeah, the upper level being 'desynched' is actually just me being bad at making maps
I'll get that fixed up, thanks for pointing it out. I still can't reproduce the door bug though...
-
Yup, verified this issue. Thanks for reporting it everyone.
-
We should fix it though. On the list it goes. Thanks.
-
We really should fix it up before this game foes to the press though. Onto the list it goes.
-
Nah you should be able to use them already. If you can work out reproduction steps please do tell me.
-
Verified. This doesn't occur when you load from inside a game but it does from the title screen, which is why I think it wasn't picked up before (same with the non-functional tabs one)....
-
Yup, verified and logged. Thanks.
-
-
Ah yes, this is a bit strange. I've corrected the sprites at my end now.
-
This is still in the development build too actually. I'll get it fixed.
-
You should probably split these out into seperate bug reports in future, but no problem.
1) I've fixed this up now. I just mistyped a file path.
2) Can you specify which ones? It's difficult to work out what the problem is unless you can identify it. A screenshot with the offending wall marked would be best.
3) From what screen did you exit, and was it a top-right corner close or was it an in-game Exit command close? I can't replicate the crash in the development build at the moment.
-
Yeah, the spin on the spot is quite slow. I'd not noticed that before. I'll get that fixed. Given the Ferret its move sound back too.
Loading times are long but that's something we'll look at in the beta stage of the game.
@Sathra - Yes, soldiers are still levelling up - I played some of a mission and I can confirm that I got a skillup on completion. However it's possible we've set the limits for skillups a bit too high and they're not coming frequently enough...
-
You get a 'thumbs-up' from me, which I just did to my monitor in your honour.
-
The premium pre-order branch should be authorised now.
-
Those who who paid more should get the newer builds before those who didn't. THAT'S common sense AND good business. Taking care of your customers who paid more for a premium experience. If the "masses" wanted it sooner they should've paid for it. The seperate release seems odd to me as well. Both versions are under the same Desura game page. Seems simple enough to tag the one upload for both versions. I guess Desura doesn't allow it.
The complication with this is that everyone who pre-ordered the game prior to the move to Desura paid $30 for it, but has a Standard pre-order with Premium forum access (had to be that way as they could choose a $10 refund or a Premium account). Therefore there's more 'premium' pre-orderers in the Standard branch than in the Premium branch and that's why I upload to the Standard branch first. But yes, I'll make more effort to have them both uploaded at the same time in future.
I'm not sure exactly why this is taking so long though. I might press Desura to allow a multi-upload in future because this is silly.
-
And you will get a seperate key in the future for the final version of the game instead of the pre-order, so using Desura now doesn't cut you off from Steam.
[V 8.2 Geoscape] Buttons not working
in Xenonauts Bug Reports / Troubleshooting
Posted
Yup, verified, thanks for this. This only occurs if you load a new game from the main menu which was why the coder couldn't reproduce it before.