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Chris

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Posts posted by Chris

  1. These screens kinda illustrates the problem with square vehicles. If you compare the area they fill to the diamond selection box (just mouseover them), when they're turned on any of the N,E,S,W facings instead of a diagonal one, they basically don't fill their box properly because of the shape of the unit. But they do fill it completely in game terms, so that's where the discrepancy arises.

    But I can't really think of any way around this - unless we're actually going to make the vehicle smaller in game terms when it turns on the spot...any ideas?

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