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Posts posted by Chris
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The ghost and quit ones should be easy enough to find. For the others I guess I'm going to have to get this crash dump thing working, although it didn't seem to function particularly well last time.
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Hmmm, I'm not sure the game is going to be able to support resolutions that small in the final game. Is that the biggest your monitor goes?
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Fair point, I'll get that fixed. I'll add an explanation if a soldier tries to spend AP reserved for a shot on something else too, instead of the game just locking him down and not suggesting why.
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I've fixed the missing Ferret movement sound. Also, yes, the civilian and alien death sounds are randomised to an extent so you'll hear a few different ones.
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I can't reproduce the door bug at all, I really have no idea why so many people are experiencing it and nobody on the dev team can do it.
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These screens kinda illustrates the problem with square vehicles. If you compare the area they fill to the diamond selection box (just mouseover them), when they're turned on any of the N,E,S,W facings instead of a diagonal one, they basically don't fill their box properly because of the shape of the unit. But they do fill it completely in game terms, so that's where the discrepancy arises.
But I can't really think of any way around this - unless we're actually going to make the vehicle smaller in game terms when it turns on the spot...any ideas?
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Yeah it's the flamethrower causing a crash for some reason. It's because it's not implemented yet and its always caused trouble. I'll remove it from the builds until we actually code it in properly.
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Yup, reproduced. Thanks.
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Yup, verified, thanks for this. This only occurs if you load a new game from the main menu which was why the coder couldn't reproduce it before.
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OK, well we'll make the existing load bug fixes and see if this corrects some of these bugs. I wonder if there's a few common causes causing all of them.
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Let me know if you can replicate it. The ghost UFO load bug is logged though so perhaps that'll fix it up.
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Verified, thanks. Should take you to the main menu screen.
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I've logged the missing hotkeys and the background colour again. You're also right about the keybindings not working during ground combat, that's logged too.
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I'll get this fixed up then, thanks.
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True, we'll update this. Explanatory tooltips cannot be clicked yet though, you're right.
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Yup, logged it. We'll try to get this fixed up too.
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Verified and logged, thanks.
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Ah yeah, the upper level being 'desynched' is actually just me being bad at making maps
I'll get that fixed up, thanks for pointing it out. I still can't reproduce the door bug though...
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Yup, verified this issue. Thanks for reporting it everyone.
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We should fix it though. On the list it goes. Thanks.
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We really should fix it up before this game foes to the press though. Onto the list it goes.
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Nah you should be able to use them already. If you can work out reproduction steps please do tell me.
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Verified. This doesn't occur when you load from inside a game but it does from the title screen, which is why I think it wasn't picked up before (same with the non-functional tabs one)....
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Yup, verified and logged. Thanks.
[V 8.2 Geoscape] soldier screen crash
in Xenonauts Bug Reports / Troubleshooting
Posted
I'm not getting this at all - anyone else able to reproduce it?