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Posts posted by Chris
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It's OK, V8.3 will be released today as intended.
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It's not planned at the moment (the inventory system is different to X-Com as soldiers themselves don't have an inventory until the mission starts in that game), but it's something we'll look at in the beta. You're not the first to request it.
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Most of the fixes have been made, but unfortunately as I'm out seeing the family in South Africa at the moment I don't have access to my standard development environment and can't compile builds myself - the coders have to do it for me. There's one due to be made this evening (hopefully) but if it doesn't materialise for whatever reason or there's a critical bug in it, the build might have to wait until Monday. We'll see, though.
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What is targeted turns green. If you activate fire mode, you're aiming at whatever is highlighted green. For instance -if a wall and prop are on the same tile, you can choose which one to aim at. But the main function is shooting at cover walls, which sit between tiles and therefore weren't previously targetable at all.
Normal mode will activate the fire cursor when you mouseover an alien.
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Hmmm I'll look into this in a bit more detail then.
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But if you're only trying to shoot at an alien, you don't need to use fire mode at all. You just mouseover the alien in normal mode and the fire cursor appears automatically.
If you want to target an individual piece of scenery, you activate fire mode. Fire mode is only fiddly because it allows you to target every possible item.
I think we need to come up with a GUI that better emphasises the roles for the two systems fulfils so that people use the correct one in each circumstance. Suggestions on how to do that would be appreciated.
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It should be 5 bursts, though - firing a burst with the machinegun should only take 1 ammo, right?
But yes, we do need to update this so that it has 50 ammo or 25 ammo and each shot costs 10 or 5 ammo.
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Yes. I've changed this setting from 15 minutes to 150 minutes.
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Hmm - the easiest way to target aliens is not to activate firemode and just mouseover them. The cursor jumps around a lot in firemode to allow you to target individual items of scenery, but mousing over any tile containing an alien should cause the cursor to default to the alien (previously it jumped around too much as it allowed you to also target the floor he was standing on etc.
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That's a good idea, Sathra. If you have to capture a dead alien of a certain type and research it before you can succesfully contain a live one. Makes the whole autopsy thing much more useful at a sweep as well, aside from the damage bonus.
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I still can't figure out DF, even though I very much want to. The GUI makes me want to weep (although I think that's intentional to keep it more hardcore).
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Yup. The idea is that you don't use Jackal armour for everyone.
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Gently?
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Interesting idea, but I doubt we'll put them in Xenonauts. It'd be a major new feature (as opposed to a refinement of an existing system) and I worry about overcomplicating the game in that regard - plus I want to get the game finished as soon as possible. That's not to say they wouldn't be a worthwhile addition, just not one I'm willing to take a risk on!
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Ah yes, historically this has been an issue too. I've logged it.
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I'll log this and give it a test tomorrow when I've got all my files set up. Thanks.
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I don't really mind whether you re-report or just repost in the existing thread re: continuing bugs, either.
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I imagine this is as a result of the idle animation having different offset values to that of the crouching / kneeling animation. I'll have a look at this in the future, it's not a major thing right now.
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Wake up on the wrong side of bed this morning, Sathra? We're still going to have plenty of duplicate bug reports despite the master list - that's partially why I suggested not doing it quite yet because only hardened forum veterans will check it before they post.
Please remember that everyone who is posting something up on this forum is just trying to help the project, and I'd rather that they did that incorrectly than not at all.
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Put this on the secondary lits of bugfixes, thanks.
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Still not fixed, eh? OK, I'll look into this.
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This is an old (and increasingly annoying) topic of discussion.
Be patient, grasshopper. All this has happened before, and all this will happen again.
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Was that really only six months ago? Wow, maybe we're moving faster than I thought. The PC Gamer build was horrendously basic....
PC gamer Podcast 62 - Xenonauts mentioned
in Xenonauts General Discussion
Posted
Cool - yup, all publicity is good publicity. Thanks.