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Posts posted by Chris
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I've added a bunch more stuff to the Wiki - the main additions are:
- Finishing the info on how to use the Sub-Map and Level map editors
- Damage formula
- Morale formula and modifiers
- A list of all the importing mod files and what they control
If anyone has any requests for other systems they want me to document, post it up here and I'll try to get it done. I'm on a bit of a roll with the wiki at the moment now's as good a time as any to let me know.
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Ah ffs that's another bit I didn't update properly. Grr.
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No. They will use their available AP to make the most expensive type of shot they can when they sight an alien.
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Aha, that'll be it. I've taken it out of the more recent builds deliberately because it's causing too many issues. We'll put it back in when its properly implemented.
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Yeah, I can appreciate it's not ideal. I'll ask them about the standalone installer next time I see them.
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Yeah I'm getting all of those things too. No idea what's causing them tbh.
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Was it normal fire during the alien turn or reaction fire?
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Weird. I thought we'd cured that. I've no idea what's causing it and I'm not really thrilled it's back. Had a really hard time tracking it down in the past...
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I've not been able to replicate this due to crashes that seem to be associated with the stun baton, but I'll report it anyway.
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Endwarne - strange. You're definitely using V8.41 and loading a new game from scratch each time?
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Verified, thanks. We'll get that fixed.
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Or just have an option in the menu to allow / disallow firing with AP Reserve.
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Nope, that's not meant to be there. I'll get it fixed up when I redo the maps.
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The immortal aliens bug is fixed now. The current build is pretty stable but hopefully in a week or so it'll both be stable and have a few extra features. More than understand where you're coming from.
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Humble Bundle is something to do after release, probably about a year after release. Plus they also require a Linux version of the game to take part in, and I'm not sure if that's possible for us.
A friend of mine who made a rather successful indie game told me the Humble Bundle made them less than a quarter of their release (and immediate post-release) Steam sales...so I think it's better to concentrate on that for now.
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It's another word for a male cow.
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I don't get the crash, just the Ctrl changing to Shift. Did you get the crash too, Sathra?
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I've reproduced the grenade bug. The other bug I've experienced something similar, but it's mostly when I've been using the developer editor to move units around. I don't know if it's the same one or not but it has quite similar symptoms...
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Yeah it's all a bit peculiar. I think there's a problem with the code as well as some incorrectly-set tiles here...
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Verified, thanks.
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Yeah, replicated this now. I'll get it fixed up.
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Yup, fair point. I'll get this disabled.
[V8.41 - Geoscape] Alien Fighter Crash Site
in Xenonauts Bug Reports / Troubleshooting
Posted
Wounded soldiers still crash the game? Please confirm if so and I'll get it fixed up.
Alien fighters shouldn't cause a crashsite, but they still do at the moment unfortunately as we've not got that code in yet - so if you do attack those crash sites the game will crash. Should probably get that fixed up too...