Jump to content

LagannPM

Members
  • Posts

    2
  • Joined

  • Last visited

Reputation

0 Neutral
  1. @PALU @Svinedrengen @Dagar Thanks guys that helps a lot.
  2. Hi there. You guys did a great job creating this modpack. I wanted to ask you some technical questions: How does equipment retrieval at mission end works ? I suppose it collects all stuff that was in deploy vehicle, but what about outside of it ? Does it collect all equipment that was on tiles with bodies/wrecks and ignore all other tiles ? Because i have lost some equipment after mission despite it being in one piece. In what situations i should use aircraft anti-missile ? In what situations repaired alien fighters are better than aserius ? What is a good way to stun xeno/reaper? Gas doesn't work and stunbatons are not really reliable. How do i use smoke grenades vs sebelians ? I get it that they have thermovision, previously i could use smoke grenade with fire grenade to create black smoke, but i guess it doesn't work now. Does regular tile with fire reduce their accuracy? Can i destroy only certain floors of a building or is it only possible to collapse the building by destroying walls on ground level ? Is there a better way to destroy alien doors than improved alenium explosive ? Cause i had to use it and several improved alenium grenades to blast a door in alien base. How mission score (kills, death, civ causalities) affect funding ? is it the same results when i kill all aliens except one and abandon the mission and when i kill all aliens except one and capture the ship ? Does all alien ship interiors give resources ? or i can safely destroy consoles etc. without losing anything ? Are different alien craft operators unlocks different research ? for example does scout operator unlocks more than light scout operator ?
×
×
  • Create New...