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Spectarz

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Posts posted by Spectarz

  1. For example what would you display if you had someone on the 3rd floor of a building, or even on the roof.

    How would it work if your troops could see an alien looking out of the window on the northeast side of the building?

    If the building shell was visible would you (as the player) still be able to see and target that enemy?

    Well I would suggest it working exactly the same way it does in the original X-com. Which means you can only see the full building when the camera setting is on high enough setting to do so. If your unit has LoS on an enemy unit through the window then of course you can see and target them.

  2. Actually Gorlom,

    I am not sure I would even like full featured buildings with limited transparency showing entities you have line of sight on. When you move a soldier into position in front of a door and open it, you should have clear vision of everything that soldier has LoS on, you would have to fade out the whole side wall anyways to see the inside of the building in order to simulate what your soldier can see.

  3. I understand what you are saying, that would be a feature that wasn't quite possible back in the day. However it seems to me that it would be much more difficult to get those mechanics ironed out. However I would not mind at all if it worked the same as it did in original xcom.

    Then maybe in late beta have the coding worked out to add in full featured buildings with transparancy added in to show things tha tyou can see. You would also have to add in transparency to show civilians and aliens that your soldiers/vehicles have eyesight on also. Seems like a premium feature that would be possible if they could come into some kind of larger funding. However I don't like that prospect either as it will end up two ways. Either the game continues as a true to form X-com successor, or because of profit it gets changed into what the financiers believe it should be aka Firaxis' watered down console friendly version of x-com....

  4. Would this really be that difficult to correct? Just make it operate the exact same way X-com did 20 yrs ago. Seems it would be fairly simple to duplicate a mechanic perfected 20yrs ago with todays knowledge. I am not a programmer, but I don't quite understand why a game made in 1994 would be difficult in the least to duplicate today with added features that were impossible back then.

    Edit: In other words you should not ever see the upper levels unless you specifically have a soldier selected that is on that level or you have the camera set up a level.

  5. Both aliens are outside. In the range of my snipers. I actually never saw them fire at me now that I think about it.

    Alien AI is at the moment almost non-existent. About the only time I have ever had them fire at me was reaction fire...and that was normally when they had their backs turned, I was trying to sneak up on them to stun them!

    EDIT: Where is my premium pre-order tag?

    EDIT: NVM, Search feature works great!

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