nedm
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[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
nedm replied to Charon's topic in Completed Game Mods
How am I supposed to battle this monstrosity I've shot down the escort heavy fighters but even a full load of allenium torpedoes from two foxtrott planes barely takes away 40% hull before ammo is depleted and they are shot down anyways. Then it escapes into space after annihilating a base of mine :> -
[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
nedm replied to Charon's topic in Completed Game Mods
Really struggling against a terror battleship - any tips? -
[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
nedm replied to Charon's topic in Completed Game Mods
Goddamit - thanks saves me a lot of trouble in the future -
[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
nedm replied to Charon's topic in Completed Game Mods
Had a mission in a two story UFO - unfortunately the ground floor is not visible and therefore I'm blindly running around there. With luck I've discovered there was a second floor and I could finish the mission after 10 minutes or so searching the map. http://steamcommunity.com/sharedfiles/filedetails/?id=795410697 no_vis.sav -
[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
nedm replied to Charon's topic in Completed Game Mods
FYI: After playing a jungle map without reloading the freeze didn't occur. -
[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
nedm replied to Charon's topic in Completed Game Mods
I'm unsure how, but I was able to research the anti-material technology. After researching a few guns, they are pretty much useless compared to the energy or ballistic equivalents, due to the magazine size. http://steamcommunity.com/sharedfiles/filedetails/?id=794847344 http://steamcommunity.com/sharedfiles/filedetails/?id=794847282 -
[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
nedm replied to Charon's topic in Completed Game Mods
So I've attached a screen of my modfolder settings and load priority - unfortunately it seems to freeze for the second time as soon as I play more than 1 turn on a jungle mission. The last time it occurred, I had to load up the geoscape save before I hit the ground with gc_loader and win with 'V' to workaround the freeze. I've had another mission today in the jungle, and as soon as I'm either done or try to load a save after 2-3 turns, the game just freezes. --- Holy mother of xeno - what are my eyes seeing in the terror mission screenshots. Let's reconsider the nuke strike on that city... --- Another question. Is the anti-material rifle mk-1 supposed to be a '1-shot' weapon? -
[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
nedm replied to Charon's topic in Completed Game Mods
Hey guys, playing a jungle mission I've got some issues. When trying to end the mission the session freezes and I can only kill the game via Ctrl+Alt+Del. Any idea? freeze.sav -
[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
nedm replied to Charon's topic in Completed Game Mods
Reinstalled the game and mods etc. now it seem to work properly again. Thanks for checking -
[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
nedm replied to Charon's topic in Completed Game Mods
Hey guys, enjoying the mod so far, but the first terror mission doesn't seem to load properly for me, I've attached the save file. Also it looks like the AWACS is missing it's model for met, as it's invisible in the hangar. Any clue where I could check? No_Load.sav