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Juan

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Everything posted by Juan

  1. One of the things I loved from X1CE was the ability to select a soldier loadout from the soldiers list. I'd like to be able to see & choose the loadout in the Soldiers & Armory tab directly, without going to soldier profile. The reason is very simple: sometimes you have few soldiers with wounds or you lack some gear, and you need to force other soldier to other loadouts. In the soldier list, in the same way you do with training, since you see the stats, you may see better which one should go to which position. And when you hire a new soldier, you can see which role you are lacking easily. Going to each individual profile and change them is very tedious. Save us a lot of clicks with a simple combobox! It would be nice if you could see stats in the Armory tab too.
  2. Yes, maybe that's the problem, that there isn't any scaling. If you want to burst, you only can move few 2/3 tiles, in the fortunate case your soldier isn't crouched. I do not pretend change it to an action game, but come on, you should be able to shot twice and move few tiles, or move 7-8 tiles w/crouch and do a medium accuracy shot with any low level soldier. After all, usually, my high level soldiers do not last too much...
  3. I've only played a couple of hours to X2 because I don't want to spoil my self. While it seems promising, I cannot avoid to complain a bit about 'TUs'. TUs are the "action points" on this game of each soldier in each turn. I feel they are too limiting at the moment of move a soldier. I know you try to mimic the original UFO: Enemy unknown (which I played countless hours!), but I think the times have changed a bit. Being able to move and shot with at least a 40% of chances to hit, would give another feeling to the game. Now you only can move 4-5 cells and then do a quick shot. The most of turns you have to think if moving or firing, or leave some TUs for reaction. This also do the game very (VERY) slow, and missions can become repetitive pretty soon. In my opinion, the good thing about XCOM: Enemy unknown / Enemy within, is you can move enough distance, and you can shot with great accuracy. This does the missions very fun, and they are far from being tedious! I replayed that game several times and I don't find it boring, I do again and again the field missions because I feel they're pretty dynamic, and the music is pretty good too!. While with Xenonauts 1, I only played it twice, because it gave me that 'lazy' feeling about the missions (fortunately we had airstrike!). That's mainly because Xenonauts 1 move system. I'm not asking you change your system about TUs, but you could do it a bit more dynamic, doing the movement would be more easy. Take a look to the picture. I just spotted an alien, moving 6 squares to take advantage from a cover eats all my turn! (almost, I would have 12 from 47 TUs, which are pretty limiting and boring). This forces me to do weird things, like firing without cover with my 8 soldiers to try to kill the alien - bad thing because aliens have better aiming and damage! btw: In early stage of the game, I find rifles have pretty poor performance when you compare them with shotguns, which allow you can move more and have more chances to hit! and harder!
  4. I love that idea! I didn't read the link you provide, but can imagine some of the scenarios this could lead. I do not like too much this one. I would prefer that you need to escort the Skyranger because it may be discovered & shooted down by an intelligent alien ship. In all XCOM games (I think) you can send your Skyranger alone without any fear. Thanks for the update!
  5. As a developer myself, I completely agree with you. It's much better having early good reviews and satisfied customers than having people angry due to CTD or because X1 'was superior'. Take the time you need.
  6. Hi, I'm a X2 GOG backer, and I see how you are updating the game (now closed beta 1.3) . However I don't know which are the changes, where can I check them? Thank you!
  7. Unfortunately I couldn't play because low performance on my computer (i7 with 6gb RAM but mediocre graphic card, a GeForce 610M). Will it be improved in a future? I really love this game and I want to play it
  8. It's a miracle I noticed the launcher new, but I'm really happy to hear this. I purchased the first version twice because I loved it. The only problems I find in the original game are the poor soldier management in base (solved in Community Edition, where you can pick their roles in both screens) and the boring music (solved changing the .ogg). It has been one of the best purchases of my life togheter with FTL and I will support the second version for sure! You make my day!
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