Hi, thank you for continuing making this mod. I managed to finish it and want to post some issues/bugs I have found (for 0.99.3). By the way, it has good quality for the beta.
Minor issues:
- There was a map where tank can't exit chinok due to the presence of a kiosk.
- Sebillian terror operator corpses are red but while alive they are green.
- Alien Ballistic cannon (p1) is named as ### in the research screen.
- There is no research for reaper Alpha (and some other aliens like hariddan officer) – it is just executed. So you don't know should you capture them or not.
- Enchanted shield in X-pedia is written as Enhanced.
- If a plane is under construction (e.g. corsar) it is named in base view as foxtrot.
- Mag/Rail machineguns can't be equipped on Saviour/Hyperion.
- Hyperion on the battlefield looks like a tank and not like in the vehicles screen on the base.
- It seems that info about HP of alien ships or Aircraft weapons in X-pedia is not correct.
- Heavy smoke grenades appears without researching advanced smoke grenades first.
- Some elements demand different components (like xenomorphs, andrones, etc.) some don't. E.g. Sentelin armor demands only alien alloys and Ripper - demands alien components. The same with aircraft weapons – some demand alien weapons (which are in short supply) some only demands alloys and alenium (which are in abundance).
- The clothes of the crew in the base changes before “base upgrade” is researched.
- Bomber carrier - caesans with reapers (reapers should be with sebs?) (according to quantum cryptology center).
- Can't disassemble base cores.
- Alien dark rifle/cannon/pistol dsb etc. in Manufacture are in Basics section.
- It seems that there are no upgrades for base missile defence.
Serious bugs.
- It seems that there is no research after capturing high ranking aliens (e.g. caesan tactical commander, sebillian professor, caesan head engineer, caesan fleet commander, sebillian weapon commander). Since there is already no low ranking specialists it is impossible to get researches for previously missed aliens.
- (As I see this is already fixed.) Praetor's attack/counterattack (on alien bases) often freezes the game. Praetors in big ships and the final boss don't have such problems.
- Some dsb manufactures (e.g. incineration cannon/heavy) in p4 cause crash.