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Spoletta

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  1. Oh that explains it. It's just that those UFOs spawn mid game, so you don't expect them to be unbeatable terror mission generators.
  2. Hi! Reporting my feedback on the version 0.98. I've been playing it for quite a while, i think i'm near endgame (never cleared the original game to the end, so i don't know). No bugs encountered so far, the mod looks well polished and the difficulty is just right (playing at normal difficulty). I see that you have forced the player to use a combined arm force, with multiple damage types, shield and vehicles. I can say that it is working so far. I got only a few gripes regarding balance, which i'll try to list: 1) Some weapons are useless, they have simply no role. The plasma caster for example has less range damage accuracy and shots than the laser scatter. 2) There is too few alenium, in particular when you want to craft enriched alenium stuff. You actually need to take down half alien fleet to build a double rocket launcher. 3) Armor piercing weapons. If the formula goes that Final damage= Damage - (armor - mitigation) then why all the armor piercing weapons have a damage + mitigation inferior to the damage of the non piercing weapons? In which case are they better than the non piercing weapons? 4) The assault lander. Is it me or you are just supposed to let this ufo fly and never engage it? Long range missilies don't work, you can't dogfight it because it is faster than anything in the game with almost 360° arc of fire. Amazing fire power and multi targeting. Outranges every non torpedo weapon and can't miss. Am i doing something wrong or it is simply invincible?
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