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Efgrafich

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  1. Question about ground combat: do you plan to make it uniquely in classic style like Xeno 1, or perhaps some sort of experiments? Not like a new XCOM, but may be new turn planing system like a Frozen synapse or what you currently use for air combat, so it adds much dynamic and realism in combat, and do not spoil tactic component. And you may have already considered the possibility of some sort of coop? P.S. Sorry, if this question already was on forum.
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