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BabyFace

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  1. There appears to be a problem with "ChoicesPart1", more specifically the part that is responsible for Ground Combat function. The game just crashes halfway through loading the GC portion. Fresh mod installation. 34.1 Community Edition. Fresh game installation. Everything reinstalled again and again in an attempt to pinpoint the problem. Fresh start, nothing but standart equipment. GC -doesn't- crash when I send my troops stark naked (not changing any game\mod files), medkits and certain grenades (flashbangs from vanilla game) don't appear to crash it, which while making for decent self-imposed challenge, ruins the point of the mod (more stuff! more options!). Seeing how it only crashes when my troops are equipped with any weapon available on start (brought just 1 AK, no other weapons crashed, brought nothing - game works), I'd say that the problem is with one of the .xml files. Unfortunately, I don't have any debugging tools and therefore have no way of finding out what file that is exactly, otherwise I would have fixed the problem myself. The thing is, it's been like 10 or 15 days since the last update, which probably means that everyone else play this mod without an issue. What's the magic word, guys, is there a separate resource mod that's required for proper function or what? I'll keep tinkering with the files, if I manage to fix it, I'll tell you how. -update All right, so the ballistic shield you have at the start also crashes the game. Smoke grenades do not, and it looks like you can throw them. Offensive grenades, on the other hand, cannot be used, as in at all. What's more, they appear to disappear from the world completely if I put them in soldiers' hands and then close\open their inventories. The items in her inventory are "MEDPACK", "ASSAULT RIFLE MAGAZINE" and the mod's "GRENADE RANK I BASEBALL". I'll try and see what's so different about the mod's grenades files that they don't make the game crash outright. -update The batons also crash the game. There go my plans of going through this melee style. I can, however, use the smoke grenades, which makes the aliens run away from my soldiers. However, they don't surrender, which makes the all-smoke-grenade tactic useless in the long run. Smoke could incap aliens in the first X-Com, but I am assuming that Xenonauts' aliens are immune to this. -update I was able to make the Baseball grenades work by adding the grenade's info into "weapons_gc.xml" file in "Xenonauts\assets\mods\xce" directory. Maybe the problem is that my system for some reason can't handle the .xml data merge? Windows 7, 64 bit, (.NET Framework 4.5.2, don't know if that's even relevant) I'll try manually adding something else now, like an AK + it's magazine. If I'm right about this, I'll just have to force-add everything into X:CE files to make this work. -Fixed! I think.. Good, I think I fixed it. I just added all the weapon info into X:CE's "weapons_gc.xml", which seems to have worked, I was able to use an AK, kill an alien with it, use up all the ammo and reload with a spare magazine. While the game appears to work now, I don't like this, as the problem might appear again at any point in time, possibly destroying my save files in the process. There are more .xml files in the "ChoicesPart1" directory that might also need similar treatment, but there's no way to tell right now. So to possibly avoid any future problems I simply merged the all the *_gc.xml files from ChoicesPart1 to ChoicesPart6 with the *_gc.xml files in the X:CE directory.
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