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trojanuch

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  1. Actually I managed to make it work (so far) - mistake was mine: I had all mods on the list active while this screen: http://s1383.photobucket.com/user/kinguard/media/divisionmodchart_zpskoq6yjk4.png.html presents clearly that some should be inactive. I've also downgraded XN to v1.51 (GOG) but that might be irrelevant. Regarding XCE, this page: http://www.nexusmods.com/xenonauts/mods/8/? says that you need to have XCE: So I didn't know it can run on base game version. Are you sure that it's the right way to go? I've also found it very important to apply this QUICK FIX: as otherwise I had problems with unarmed Aliens and crashes during AI turns. Hope above helps someone. Also - great thanks to the author of the mod for the awesome job he has done. Cheers m8!
  2. EDIT: now it also happens after starting new game - I had 1st combat run ok, then 2nd crashes every time. I have 6 hangars in the base and 4 interceptors (if that might have anything to do with it) EDIT 2: I use Xenonauts v1.54 (11 Feb 2015) from GOG and XCE v0.34
  3. Hi, I having a problem with the game crashing every time when air combat is supposed to launch (I click 'engage' on the combat starting screen). This started to happen somewhat later on in the campaign - when 2nd type of Alien scouts started to appear. I am using the newst version of X-Division and XCE and I my mod menu looks exacly like the one posted here: http://s1383.photobucket.com/user/kinguard/media/divisionmodchart_zpskoq6yjk4.png.html by the mod's author (so I only have the mods listed and the order is set the same). Is any of those mods not compatibile? Or have I done something wrong?
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