Jump to content

Troxan

Members
  • Posts

    3
  • Joined

  • Last visited

Everything posted by Troxan

  1. http://www.goldhawkinteractive.com/forums/showthread.php/13497-V1-65-Ground-Combat-Selecting-grenade-for-throwing-freezes-game-%28for-some-time%29?p=154510&viewfull=1#post154510 Aaron, I've the same problem as xprzybylx with the last experimental version (1.67, 14/12/2015). Is there a way to give you more useful feedback? Thank you, Troxan.
  2. As I said by mail, I've tried Experimental version (1.67, 14/12/2015) and it works. Thank you, Troxan.
  3. Hello, I'm in the same case and, so, I'm trying to answer your question. I'm using the v1.61 stable (13 October 2015) on : Linux yyy 3.19.0-31-generic #36-Ubuntu SMP Wed Oct 7 15:04:02 UTC 2015 x86_64 x86_64 x86_64 GNU/Linux For the error ./Xenonauts.bin.x86: error while loading shared libraries: libXinerama.so.1: cannot open shared object file: No such file or directory I've done xxx@yyy:~/.local/share/Steam/SteamApps/common/Xenonauts$ ln -s /home/xxx/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libXinerama.so.1 I'm not sure it's the right way... Without gdb: xxx@yyy:~/.local/share/Steam/SteamApps/common/Xenonauts$ ./Xenonauts.bin.x86 INFO: Xenonauts, version 1.0sdl.Setting breakpad minidump AppID = 223830Steam_SetMinidumpSteamID: Caching Steam ID: 76561198049204180 [API loaded no]INFO: Building uiTextures atlas...INFO: Done.INFO: 526, 1423INFO: TTextureData::Lock - Locking texture[uitextures/humancitybuttonmask?slow] prior to it being loaded.[....]INFO: TTextureData::Lock - Locking texture[uitextures/humancityTbuttonmask?slow] prior to it being loaded.Erreur de segmentation (core dumped) With gdb (in window mode, it's easier): xxx@yyy:~/.local/share/Steam/SteamApps/common/Xenonauts$ gdb Xenonauts.bin.x86GNU gdb (Ubuntu 7.9-1ubuntu1) 7.9[...]This GDB was configured as "x86_64-linux-gnu".[...]Reading symbols from Xenonauts.bin.x86...(no debugging symbols found)...done.(gdb) startTemporary breakpoint 1 at 0x8332180Starting program: /home/david/.local/share/Steam/SteamApps/common/Xenonauts/Xenonauts.bin.x86 [Thread debugging using libthread_db enabled]Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1".Temporary breakpoint 1, 0x08332180 in main ()(gdb) cContinuing.INFO: Xenonauts, version 1.0sdl.Setting breakpad minidump AppID = 223830Steam_SetMinidumpSteamID: Caching Steam ID: 76561198049204180 [API loaded no]INFO: Building uiTextures atlas...INFO: Done.INFO: 526, 1423INFO: TTextureData::Lock - Locking texture[uitextures/humancitybuttonmask?slow] prior to it being loaded.[....]INFO: TTextureData::Lock - Locking texture[uitextures/humancityTbuttonmask?slow] prior to it being loaded.[New Thread 0xf3a27b40 (LWP 5109)][New Thread 0xf4228b40 (LWP 5108)][New Thread 0xf4acbb40 (LWP 5107)]Program received signal SIGSEGV, Segmentation fault.[switching to Thread 0xf3a27b40 (LWP 5109)]0x08702f2b in Mix_VolumeChunk ()(gdb) thread apply all btThread 4 (Thread 0xf4acbb40 (LWP 5318)):#0 0xf7fd9c10 in __kernel_vsyscall ()#1 0xf7e1f25c in pthread_cond_wait@@GLIBC_2.3.2 () from /lib/i386-linux-gnu/libpthread.so.0#2 0xf73d274d in ?? () from /usr/lib/i386-linux-gnu/dri/r600_dri.so#3 0xf73d1d55 in ?? () from /usr/lib/i386-linux-gnu/dri/r600_dri.so#4 0xf7e1a1aa in start_thread () from /lib/i386-linux-gnu/libpthread.so.0#5 0xf7a2cfde in clone () from /lib/i386-linux-gnu/libc.so.6Thread 3 (Thread 0xf4228b40 (LWP 5319)):#0 0x089c2bac in png_read_filter_row ()#1 0xee0b1c10 in ?? ()Backtrace stopped: previous frame inner to this frame (corrupt stack?)Thread 2 (Thread 0xf3a27b40 (LWP 5320)):#0 0x08702f2b in Mix_VolumeChunk ()#1 0x086ba497 in PG50::TSoundInstanceData::Stream(bool) ()#2 0x0862ba8a in PG50::TSoundInstance::Stream() ()#3 0x08618e38 in PG50::TSoundManager::UpdateSoundInstances() ()#4 0x08618d02 in PG50::TSoundThreadTask(void*) ()#5 0xf7cdf57e in ?? () from /home/david/.local/share/Steam/SteamApps/common/Xenonauts/lib/libSDL2-2.0.so.0#6 0xf7d4827d in ?? () from /home/david/.local/share/Steam/SteamApps/common/Xenonauts/lib/libSDL2-2.0.so.0#7 0xf7e1a1aa in start_thread () from /lib/i386-linux-gnu/libpthread.so.0#8 0xf7a2cfde in clone () from /lib/i386-linux-gnu/libc.so.6Thread 1 (Thread 0xf7879940 (LWP 5314)):#0 0xf7fd9c10 in __kernel_vsyscall ()#1 0xf7e22e96 in nanosleep () from /lib/i386-linux-gnu/libpthread.so.0#2 0xf7d4c947 in ?? () from /home/david/.local/share/Steam/SteamApps/common/Xenonauts/lib/libSDL2-2.0.so.0#3 0xf7c9a61e in SDL_Delay () from /home/david/.local/share/Steam/SteamApps/common/Xenonauts/lib/libSDL2-2.0.so.0#4 0x0861dfaf in PG50::TPlatform::Sleep(unsigned int) ()#5 0x086476db in PG50::TLoader::QueueToLoad(boost::shared_ptr<PG50::TAsset>, bool) ()#6 0x08603df6 in PG50::TAssetManager::QueueToLoad(boost::shared_ptr<PG50::TAsset>, bool) ()#7 0x08667bcd in PG50::TAsset::QueueToLoad(bool) ()#8 0x086215ad in PG50::TAnimatedTexture::InternalNew(PG50::str, bool) ()#9 0x08621a1f in PG50::TAnimatedTexture::Get(PG50::str, bool) ()#10 0x0843c19d in Resource::GetAnimatedTextureInternal(PG50::str, bool) ()#11 0x0844b518 in MainMenu::PostChildrenInit(PG50::TWindowStyle&) ()#12 0x08633a2b in PG50::TWindowScript::PostChildCreate(PG50::TLuaTable*, PG50::str) ()#13 0x0863a19c in int LPCD::ReturnSpecialization<void>::Call<PG50::TWindowScript, PG50::TLuaTable*, PG50::str>(PG50::TWindowScript&, void (PG50::TWindowScript::*)(PG50::TLuaTable*, PG50::str), lua_State*, int) ()#14 0x0863a108 in LPCD::DirectCallMemberDispatcherHelper<PG50::TWindowScript, void (PG50::TWindowScript::*)(PG50::TLuaTable*, PG50::str)>::DirectCallMemberDispatcher(lua_State*) ()#15 0xf422912a in ?? ()#16 0x089377ca in luaD_precall ()#17 0x0b232174 in ?? ()#18 0xf7e135e8 in ?? ()Backtrace stopped: previous frame inner to this frame (corrupt stack?)(gdb) I hope you will understand something! :-) I thank you for trying to help, and I'm ready to try to help you find this problem. I'm sending this by email, in case. Bye, Troxan.
×
×
  • Create New...