Jump to content

Ronkol

Members
  • Posts

    4
  • Joined

  • Last visited

Reputation

10 Good
  1. 1. This is not my game, nor my company. The one who needs to do market research is Chris (and he seems to have done just that). That said, there is zero contention that whereas before 2012 we had a draught of 15 years and now we willhave 3-4 Firaxis(2k Games) products and 2 Xenonauts products in just 4-5 years. So yes, the market is clearly more saturated considering the X-com genre. Is it too much to land a success? That's not for me to answer, but for Chris (and Firaxis). And yes, making sequels is both avoiding risks as running into them as has been shown by the demise of the X-com franchise before. 2. I'm sure Chris loves the high fives, I certainly hope he also appreciates cautioning. I think Xenonauts 2 will be quite a bit more dificult to land than Xenonauts 1 (especially if costs rise due to ambitious goals). I could very well be wrong, but I gave my reasons I see against it. Their importance/gravity is subjective (so yes, I could be utterly wrong), but they are very much based on facts. So yes, I would love to see another game with a new plot. Primarily beause I have seen this plot too many times, secondary because there's a risk involved in rehashing the same game over and over again, especially on such short timeframe. And only Chris can answer if that's too risky or not (he seems certain it isn't).
  2. It's a carbon copy of the first game with a simplified economy, slightly expanded aircombat (which has neglible effect on the meat of the game)and a tweaked tech-tree. The turnbased squad game is pretty much identical (ofc much better graphics) and the plot is also essentially the same. There's nothing wrong with this! It's a bloody wonderful game, but it's a pretty exact remake. And that's not just me, all my friends, every article and every review points this out (even the game itself alludes to this). @Chris: There's something as saturation. Being succesful once is no guarantee of succes, indeed considering the plan is a re-make of a (recent!)re-make the situation is quite diferent. When Xenonauts arrived the last great Turnbased Ufo game was TFTD, which was 19 years ago at the release of Xenonauts. Xenonauts 2 comes pretty hot upon the heels of both a revivied Firaxis universe and your own brilliant Xenonauts game. As I said before: in the brand Xenonauts there are more posibilities other than just remaking the same game for the sixth time in history (and that's not counting the Firaxis spin-off!!!). And yes, Xenonauts is the best game I played in many years. But I would love a fresh twist of plot/setting instead of playing the same story for the 25th time (at least^^).
  3. Come now.... there are almost no differences in: Plot Gameplay It's an bizarre stretch not to say this is not a faithful remake of the original with almost zero own IP. It's more X-Com than the official current iteration. And that's fine, so I'm not sure why you feel the need to come up with something that's clearly untrue. From a business standpoint, why make icecream if there are already several icecream salesmen at the same corner and one of them has better reviews, more money, more personel, better retail presence and has quite a good product? Why not make a different product? There is so much to do with turnbased squadbased gaming, why yet another iteration of the same game?
  4. I love Xenonauts... and I think this idea is not the greatest if you guys want actually to make money. There have been many X-com games lately, some with quite a bot of exposure, so why retread these tracks so soon? Especially if you are going to go with 3d graphics it's crossing over towards the Firaxis games. You could avoid the inevitable comparison with both old and new X-com, you guys already did a remake of a game, so why make a re-re-make so soon? For squadbased strategy I have the following suggestions. If it has to be old IP the following inspirations come to mind: 1. Jagged Alliance 2. Silent Storm But why not a new twist? - A squadbased turnbased commando game (Silent Storm without scifi). Possible flavors: -- World war 2 setting -- Modern setting -- Scifi - Space marines (boarding vessles). My favorite idea -- Space pirates -- Space war setting (against the Xenonauts aliens?) - Space seals -- On the lines of the novels of Old Man's war (John Scalsi) Most of these ideas can be set in the Xenonauts universe. And though the people here are cheering, I bet they would be cheering even harder for a fresh (plot) twist.
×
×
  • Create New...